#3750·bgfx

Android with gles3.1 backend computer pipeline(24-NBody) cannot work

Author: dolphin-runCreated Jun 12, 2026Updated Aug 23, 2026

Build android verison with this script

version commit is c57d1d613518380f050c88b1b6e8dcfd3d482aff [build.sh] BGFX_CONFIG: MULTITHREADED=0:RENDERER_OPENGLES=31:RENDERER_METAL=0:RENDERER_VULKAN=0:RENDERER_OPENGL=0 [build.sh] ANDROID_NDK_ROOT auto-detected: /Users/11189825/Library/Android/sdk/ndk/26.1.10909125 [build.sh] genie --gcc=android-arm64 --with-combined-examples gmake

deploy example with this repo: https://github.com/Nodrev/bgfx-android-activity

it seems computer pipeline write buffer cannot set as input for vertex process. all examples use bgfx::dispatch cannot work eg. 24-nbody 39 41 46... if I switch from gles to vulkan, all works well.

Is gles backend computer pipeline still live or test for android, or which version stable for it

Image