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bgfx

> 编程语言
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Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.

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Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.

[bgfx](https://github.com/bkaradzic/bgfx) - Cross-platform rendering library ============================================================================

What is it? - Building - Getting Involved - Examples - API Reference - Tools - Who is using it? - License

* [GitHub Discussions](https://github.com/bkaradzic/bgfx/discussions) * [Discord Chat](https://discord.gg/g99upRc9pf) * [GitHub Actions](https://github.com/bkaradzic/bgfx/actions) [What is it?](https://bkaradzic.github.io/bgfx/overview.html) ------------------------------------------------------------- Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library. Supported rendering backends: * Direct3D 11 * Direct3D 12 * GNM (only for licensed PS4 developers, search DevNet forums for source) * Metal * OpenGL 4.3+ * OpenGL ES 3.0+ * Vulkan * WebGL 2.0 * WebGPU (Dawn Native only) Supported platforms: * Android (4.0+) - API 14 or later * iOS/iPadOS/tvOS (16.0+) * Linux * macOS (13.0+) * PlayStation 4 * RaspberryPi * UWP (Universal Windows, Xbox One) * Wasm/Emscripten * Windows (7+) Supported compilers: * Clang 11 and above * GCC 11 and above * VS2022 and above * Apple clang 12 and above Languages: * [C/C++ API documentation](https://bkaradzic.github.io/bgfx/bgfx.html) * [Beef API bindings](https://github.com/bkaradzic/bgfx/tree/master/bindings/bf) * [C# language API bindings](https://github.com/bkaradzic/bgfx/tree/master/bindings/cs) * [C3 language API bindings](https://github.com/bkaradzic/bgfx/tree/master/bindings/c3) * [Python language API bindings](https://github.com/bkaradzic/bgfx/tree/master/bindings/py) * [D language API bindings](https://github.com/BindBC/bindbc-bgfx) * [Go language API bindings](https://github.com/james4k/go-bgfx) * [Haskell language API bindings](https://github.com/haskell-game/bgfx) * [Lightweight Java Game Library 3 bindings](https://github.com/LWJGL/lwjgl3) * [Lua language API bindings](https://github.com/cloudwu/lua-bgfx) * [Nim language API bindings](https://github.com/puffball1567/bgfxim) * [Pascal language API bindings](https://github.com/Akira13641/PasBGFX) * [Rust language API bindings (new)](https://github.com/emoon/bgfx-rs) * [Swift language API bindings](https://github.com/stuartcarnie/SwiftBGFX) * [Zig language API bindings](https://github.com/bkaradzic/bgfx/tree/master/bindings/zig) Who is using it? [#madewithbgfx](https://twitter.com/search?q=%23madewithbgfx&src=typed_query&f=live) ----------------------------------------------------------------------------------------------------- ## AirMech https://www.carbongames.com/airmech-strike - AirMech is a free-to-play futuristic action real-time strategy video game developed and published by Carbon Games. ## cmftStudio https://github.com/dariomanesku/cmftStudio - cmftStudio - Cubemap filtering tool. ## Crown https://github.com/crownengine/crown - Crown is a complete and cross-platform game engine designed for flexibility, performance, and fast-iterations. ## Offroad Legends 2 http://www.dogbytegames.com/ - Dogbyte Games is an indie mobile developer studio focusing on racing games. ## Torque6 https://github.com/andr3wmac/Torque6 - Torque 6 is an MIT licensed 3D engine loosely based on Torque2D. Being neither Torque2D or Torque3D it is the 6th derivative of the original Torque Engine. ## Kepler Orbits https://github.com/podgorskiy/KeplerOrbits - KeplerOrbits - Tool that calculates positions of celestial bodies using their orbital elements. ## CETech https://github.com/cyberegoorg/cetech - CETech is a data-driven game engine and toolbox inspired by Bitsquid/Stingray engine. ## ioquake3 https://github.com/jpcy/ioq3-renderer-bgfx - A renderer for ioquake3 written in C++ and using bgfx to support multiple rendering APIs. ## DLS http://makingartstudios.itch.io/dls - DLS, the digital logic simulator game. http://dls.makingartstudios.com/sandbox/ - DLS: The Sandbox. ## MAME https://github.com/mamedev/mame - MAME - Multiple Arcade Machine Emulator. ## Blackshift https://store.steampowered.com/app/741110/Blackshift/ - Blackshift is a grid-based action puzzle game game full of guns, blocks, robots, bombs, lasers, conveyor belts, mirrors, machines, landmines, keys, doors, teleports, crystals, force fields, secrets and mysteries. ## Real-Time Polygonal-Light Shading with Linearly Transformed Cosines https://eheitzresearch.wordpress.com/415-2/ - Real-Time Polygonal-Light Shading with Linearly Transformed Cosines, Eric Heitz, Jonathan Dupuy, Stephen Hill and David Neubelt, ACM SIGGRAPH 2016. ## Dead Venture http://www.dogbytegames.com/dead_venture.html - Dead Venture is a new Drive 'N Gun game where you help a handful of survivals reach the safe haven: a military base on a far island. ## REGoth https://github.com/degenerated1123/REGoth - REGoth is an open-source reimplementation of the zEngine, used by the game "Gothic" and "Gothic II". ## Ethereal Engine https://github.com/volcoma/EtherealEngine - EtherealEngine is a C++ game engine and WYSIWYG editor. ## Go Rally http://gorallygame.com/ - Go Rally is top-down rally game with a career mode, multiplayer time challenges, and a track creator. ## vg-renderer https://github.com/jdryg/vg-renderer#vg-renderer - vg-renderer is a vector graphics renderer for bgfx, based on ideas from both NanoVG and ImDrawList (Dear ImGUI). ## Zombie Safari http://www.dogbytegames.com/zombie_safari.html - Do what you please in this open-world offroad driving game: explore massive landscapes, complete challenges, smash zombies, find secret locations, unlock and upgrade cars and weapons, it's up to you! ## Smith and Winston http://www.smithandwinston.com/ - Smith and Winston is an exploration twin stick shooter for PC, PS4 & XBoxOne arriving in late 2018. Smith and Winston features a massively destructible voxel world, rapid twin stick combat, physics puzzles and Metroid-style discovery. ## Football Manager 2018 http://www.footballmanager.com/ - Football Manager 2018 is a 2017 football management simulation video game developed by Sports Interactive and published by Sega. ## WonderWorlds http://wonderworlds.me/ - WonderWorlds is a place to play thousands of user-created levels and stories, make your own using the extensive in-game tools and share them with whomever you want. ## two-io / mud https://hugoam.github.io/two-io/ - An all-purpose c++ app prototyping library, focused towards live graphical apps and games. ## Talking Tom Pool https://outfit7.com/apps/talking-tom-pool/ - A "sling and match" puzzle game for mobile devices. ## GPlayEngine https://github.com/fredakilla/GPlayEngine#gplayengine - GPlayEngine is a C++ cross-platform game engine for creating 2D/3D games based on the GamePlay 3D engine v3.0. ## Off The Road http://www.dogbytegames.com/off_the_road.html - A sandbox off-road driving simulator. ## Coal Burnout https://beardsvibe.com/ - A multiplayer PVP rhythm game. ## My Talking Tom 2 https://outfit7.com/apps/my-talking-tom-2/ - Many mini games for mobile devices. ## NeoAxis Engine https://www.neoaxis.com/ - Versatile 3D project development environment. ## xatlas https://github.com/jpcy/xatlas#xatlas - Mesh parameterization library. ## Heroes of Hammerwatch https://store.steampowered.com/app/677120/Heroes_of_Hammerwatch/ - Heroes of Hammerwatch is a rogue-lite action-adventure game set in the same universe as Hammerwatch. Encounter endless hordes of enemies, traps, puzzles, secrets and lots of loot, as you battle your way through procedurally generated levels to reach the top of the Forsaken Spire. ## Babylon Native https://github.com/BabylonJS/BabylonNative#babylon-native - Build cross-platform native applications with the power of the Babylon.js JavaScript framework. ## Nira https://nira.app/ - Nira is a collaborative platform for rendering massive 3D models in real time, enabling interactive, web-based visualization and inspection on any device, including smartphones and tablets. ## openblack https://github.com/openblack/openblack#openblack - An open-source reimplementation of the game Black & White (2001). ## Cluster https://github.com/pezcode/Cluster#cluster - Implementation of Clustered Shading and Physically Based Rendering with the bgfx rendering library. ## NIMBY Rails https://store.steampowered.com/app/1134710/NIMBY_Rails/ - NIMBY Rails is a management and design sandbox game for railways you build in the real world. ## Minecraft https://www.minecraft.net/en-us/attribution ## FFNx https://github.com/julianxhokaxhiu/FFNx#ffnx - Next generation driver for Final Fantasy VII and Final Fantasy VIII (with native Steam 2013 release support!) ## Shadow Gangs https://www.microsoft.com/en-gb/p/shadow-gangs/9n6hkcr65qdq - Shadow Gangs is an arcade style ninja action game. ## Growtopia https://growtopiagame.com/ - Growtopia is a free-to-play sandbox MMO game with almost endless possibilities for world creation, customization and having fun with your friends. Enjoy thousands of items, challenges and events. ## Galaxy Trucker https://galaxytrucker.com/ - Digital implementation of tabletop spaceship building in real-time or turn-based mode, then surviving space adventures, with AI opponents, multiplayer, achievements and solo campaign. ## Through the Ages https://throughtheages.com/ - The card tabletop deep strategy game in your devices. Lead your civilization from pyramids to space flights. Challenges, achievements, skilled AIs and online multiplayer. ## Codenames https

Issues· 284 open

View all issuesOpen on GitHub
  • #3947

    New logo for consideration.

    Updated Sep 11, 2026
  • #3750

    Android with gles3.1 backend computer pipeline(24-NBody) cannot work

    Updated Aug 23, 2026
  • #3516

    BGFX shutdown does not reset properly

    Updated Jul 29, 2026
  • #3698

    for (uint x = 0; x < sz.x++ x) caused shaderc to crash

    Updated Jun 6, 2026
  • #3700

    Palette problems in MAME

    Updated May 4, 2026
  • #3567

    Vulkan swapchain semaphore reuse issue

    Updated Mar 25, 2026
  • #3642

    METAL: RefCount is 1

    enhancementUpdated Mar 24, 2026
  • #3628

    Vulkan Init Failure due to 2 x NVIDIA RTX2080 (Same DeviceID & VendorID)

    bugUpdated Mar 11, 2026
  • #3592

    shaderc selects colliding slots for uniforms and globals.

    Updated Feb 14, 2026
  • #3579

    Enable DXIL (SM 6.0+) on macOS via Wine

    Updated Feb 4, 2026

> Tags

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> Details

PublishedAug 1, 2026
UpdatedSep 18, 2026
Category编程语言
PricingOpen source

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