bgfx · Issues· 284 open
Open on GitHubLocally synced open issues (discussions stay on GitHub)
- #3947
New logo for consideration.
Updated Sep 11, 2026 - #3750
Android with gles3.1 backend computer pipeline(24-NBody) cannot work
Updated Aug 23, 2026 - #3516
BGFX shutdown does not reset properly
Updated Jul 29, 2026 - #3698
for (uint x = 0; x < sz.x++ x) caused shaderc to crash
Updated Jun 6, 2026 - #3700
Palette problems in MAME
Updated May 4, 2026 - #3567
Vulkan swapchain semaphore reuse issue
Updated Mar 25, 2026 - #3642
METAL: RefCount is 1
enhancementUpdated Mar 24, 2026 - #3628
Vulkan Init Failure due to 2 x NVIDIA RTX2080 (Same DeviceID & VendorID)
bugUpdated Mar 11, 2026 - #3592
shaderc selects colliding slots for uniforms and globals.
Updated Feb 14, 2026 - #3579
Enable DXIL (SM 6.0+) on macOS via Wine
Updated Feb 4, 2026 - #1778
xx-ssr - Screen Space Reflections
help neededUpdated Dec 25, 2025 - #3511
setUniform and BGFX_CONFIG_DEBUG_UNIFORM after recent update.
bugUpdated Dec 13, 2025 - #3343
Genie Generating Incorrect Linker Flags for MacOS and Android Building
Updated Nov 30, 2025 - #3332
Using OpenGL as the renderer leads to TDR(0x0000116)
Updated Nov 17, 2025 - #3486
Android vulkan validator crashes on depth only (shadow map ) rendering
Updated Nov 11, 2025