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bgfx · Issues· 284 open

Open on GitHub

Locally synced open issues (discussions stay on GitHub)

  • #3947

    New logo for consideration.

    Updated Sep 11, 2026
  • #3750

    Android with gles3.1 backend computer pipeline(24-NBody) cannot work

    Updated Aug 23, 2026
  • #3516

    BGFX shutdown does not reset properly

    Updated Jul 29, 2026
  • #3698

    for (uint x = 0; x < sz.x++ x) caused shaderc to crash

    Updated Jun 6, 2026
  • #3700

    Palette problems in MAME

    Updated May 4, 2026
  • #3567

    Vulkan swapchain semaphore reuse issue

    Updated Mar 25, 2026
  • #3642

    METAL: RefCount is 1

    enhancementUpdated Mar 24, 2026
  • #3628

    Vulkan Init Failure due to 2 x NVIDIA RTX2080 (Same DeviceID & VendorID)

    bugUpdated Mar 11, 2026
  • #3592

    shaderc selects colliding slots for uniforms and globals.

    Updated Feb 14, 2026
  • #3579

    Enable DXIL (SM 6.0+) on macOS via Wine

    Updated Feb 4, 2026
  • #1778

    xx-ssr - Screen Space Reflections

    help neededUpdated Dec 25, 2025
  • #3511

    setUniform and BGFX_CONFIG_DEBUG_UNIFORM after recent update.

    bugUpdated Dec 13, 2025
  • #3343

    Genie Generating Incorrect Linker Flags for MacOS and Android Building

    Updated Nov 30, 2025
  • #3332

    Using OpenGL as the renderer leads to TDR(0x0000116)

    Updated Nov 17, 2025
  • #3486

    Android vulkan validator crashes on depth only (shadow map ) rendering

    Updated Nov 11, 2025