在点击具有 Entitas 组件的 GameObject 时,Unity 发生崩溃
StackOverflowException: 请求的操作导致堆栈溢出。System.Reflection.RuntimePropertyInfo.SetValue(System.Object obj, System.Object value, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] index, System.Globalization.CultureInfo culture) (在 <75633565436c42f0a6426b33f0132ade>:0) System.Reflection.PropertyInfo.SetValue(System.Object obj, System.Object value, System.Object[] index) (在 <75633565436c42f0a6426b33f0132ade>:0) DesperateDevs.Utils.PublicMemberInfo.SetValue(System.Object obj, System.Object value) (在 <3cf8f6667aa14c75815ce075234101f0>:0) Entitas.VisualDebugging.Unity.Editor.EntityDrawer.DrawObjectMember(System.Type memberType, System.String memberName, System.Object value, System.Object target, System.Action2[T1,T2] setValue) (在 <67872ecda0424e09adcde3cfef7ad8d6>:0) Entitas.VisualDebugging.Unity.Editor.EntityDrawer.DrawObjectMember(System.Type memberType, System.String memberName, System.Object value, System.Object target, System.Action2[T1,T2] setValue) (在 <67872ecda0424e09adcde3cfef7ad8d6>:0)
内容来源: sschmid/Entitas