生产环境中的"未处理声明"
作者: mikhailsdv创建于 2022年9月3日更新于 2022年10月23日
const createKernel = outputLength => new window.GPU({ mode: "gpu", }).createKernel( function (videoPixels, emojiPixels, emojiPixelsLength, brightness) { let lowestDistanceIn3d = Infinity let lowestDistanceEmojiPixelIndex = 0 for (let j = 0, i = 0; j < emojiPixelsLength; j += 3) { const emojiPixel = [emojiPixels[j], emojiPixels[j + 1], emojiPixels[j + 2]]
const videoPixelOffset = this.thread.x * 4
const videoPixel = [
videoPixels[videoPixelOffset],
videoPixels[videoPixelOffset + 1],
videoPixels[videoPixelOffset + 2],
]
const distanceIn3d = Math.sqrt(
Math.pow(emojiPixel[0] - videoPixel[0] * brightness, 2) +
Math.pow(emojiPixel[1] - videoPixel[1] * brightness, 2) +
Math.pow(emojiPixel[2] - videoPixel[2] * brightness, 2)
)
if (lowestDistanceIn3d > distanceIn3d) {
lowestDistanceIn3d = distanceIn3d
lowestDistanceEmojiPixelIndex = i
}
i++
}
return lowestDistanceEmojiPixelIndex
},
{
…
内容来源: gpujs/gpu.js