团结,智能合同编程语言
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Solidity is a statically-typed, contract-oriented, high-level language for implementing smart contracts on the Ethereum platform.
For a good overview and starting point, please check out the official Solidity Language Portal.
Solidity is a statically-typed curly-braces programming language designed for developing smart contracts that run on the Ethereum Virtual Machine. Smart contracts are programs that are executed inside a peer-to-peer network where nobody has special authority over the execution, and thus they allow anyone to implement tokens of value, ownership, voting, and other kinds of logic.
When deploying contracts, you should use the latest released version of Solidity. This is because breaking changes, as well as new features and bug fixes, are introduced regularly. We currently use a 0.x version number to indicate this fast pace of change.
Instructions about how to build and install the Solidity compiler can be found in the Solidity documentation.
A "Hello World" program in Solidity is of even less use than in other languages, but still:
// SPDX-License-Identifier: MIT
pragma solidity >=0.6.0 <0.9.0;
contract HelloWorld {
function helloWorld() external pure returns (string memory) {
return "Hello, World!";
}
}To get started with Solidity, you can use Remix, which is a browser-based IDE. Here are some example contracts:
The Solidity documentation is hosted using Read the Docs.
Solidity is still under development. Contributions are always welcome! Please follow the Developer's Guide if you want to help.
You can find our current feature and bug priorities for forthcoming releases in the projects section.
The Solidity programming language and compiler are open-source community projects governed by a core team. The core team is sponsored by the Ethereum Foundation.
Solidity is licensed under GNU General Public License v3.0.
Some third-party code has its own licensing terms.
The security policy may be found here.
`bytes constant` 的元素不是只读的
AI 工具策略:添加 AGENTS.md
[test] 添加自定义的 StandardCompiler 测试用例
ABI 编码器 v1 未清理脏的数组项
在长 `new C()` 链上使用 `--via-ssa-cfg --optimize-yul` 会导致病理性的编译时间
CompilerStack 全部重置保留实验和调试信息设置
存储 Layout : `Bytes' 数用 “u256” 计算, 跨 2^ 251 或 多个槽的包装
`super` 解析会忽略可见性,并可以选择 `external` 函数
每个名称只报告第一个重复定义组: `reported.count(i)` 位于循环条件中,而不是循环体中
--via-ssa-cfg: 由单个函数中同时存在的局部变量数量所驱动的 O(N^4) 编译时爆炸