Disable shape scaling by default
Author: LeXXikCreated Sep 9, 2026Updated Sep 9, 2026
We have it enabled by default currently:
This adds an extra loop every step to check if a component's entity was scaled. Which adds an overhead for projects that did not rely on that functionality previously. I think we should probably false it by default, unless a user needs to change scales at runtime - they can then enable it for some cost. This will affect projects that use hundreds of rigibodies.
Source: playcanvas/engine