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engine · Issues· 491 open

Open on GitHub

Locally synced open issues (discussions stay on GitHub)

  • #7262

    Dependency Dashboard

    Updated Sep 18, 2026
  • #3193

    Cascaded shadow enhancements

    enhancementarea: graphicsUpdated Sep 17, 2026
  • #3400

    To be able to use multiple sprites or models in a particle system

    enhancementarea: particlesUpdated Sep 17, 2026
  • #9304

    Font rendering regression

    area: uiUpdated Sep 17, 2026
  • #9407

    Decide where StandardMaterial ambientSH lives once light probes exist (last value outside the material uniform buffer)

    enhancementarea: graphicsUpdated Sep 17, 2026
  • #2484

    Add support for multiple reflection probes and reflection probe blending

    enhancementarea: graphicsUpdated Sep 16, 2026
  • #7202

    ComponentSystems add/beforeremove events issue.

    performanceUpdated Sep 16, 2026
  • #9389

    feat(graphics): adopt WGSL buffer_view once every WebGPU browser ships it

    area: graphicsUpdated Sep 15, 2026
  • #9388

    feat(graphics): adopt WGSL swizzle_assignment once every WebGPU browser ships it

    area: graphicsUpdated Sep 15, 2026
  • #9373

    Evaluate minidraco as an alternative to the WASM Draco decoder

    Updated Sep 13, 2026
  • #9367

    glTF skins bound per Mesh and deduplicated by joint names break RecursiveSkeletons and shared-skin models

    area: graphicsV3Updated Sep 11, 2026
  • #4326

    Have API to allow for higher resolution cubemaps for reflections

    enhancementarea: graphicsUpdated Sep 11, 2026
  • #5089

    Scaling physics colliders with entity and parents

    enhancementarea: physicsrequires: discussionUpdated Sep 9, 2026
  • #9335

    Disable shape scaling by default

    Updated Sep 9, 2026
  • #5356

    Improve MRT support

    enhancementarea: graphicsUpdated Sep 9, 2026