engine · Issues· 491 open
Open on GitHubLocally synced open issues (discussions stay on GitHub)
- #7262
Dependency Dashboard
Updated Sep 18, 2026 - #3193
Cascaded shadow enhancements
enhancementarea: graphicsUpdated Sep 17, 2026 - #3400
To be able to use multiple sprites or models in a particle system
enhancementarea: particlesUpdated Sep 17, 2026 - #9304
Font rendering regression
area: uiUpdated Sep 17, 2026 - #9407
Decide where StandardMaterial ambientSH lives once light probes exist (last value outside the material uniform buffer)
enhancementarea: graphicsUpdated Sep 17, 2026 - #2484
Add support for multiple reflection probes and reflection probe blending
enhancementarea: graphicsUpdated Sep 16, 2026 - #7202
ComponentSystems add/beforeremove events issue.
performanceUpdated Sep 16, 2026 - #9389
feat(graphics): adopt WGSL buffer_view once every WebGPU browser ships it
area: graphicsUpdated Sep 15, 2026 - #9388
feat(graphics): adopt WGSL swizzle_assignment once every WebGPU browser ships it
area: graphicsUpdated Sep 15, 2026 - #9373
Evaluate minidraco as an alternative to the WASM Draco decoder
Updated Sep 13, 2026 - #9367
glTF skins bound per Mesh and deduplicated by joint names break RecursiveSkeletons and shared-skin models
area: graphicsV3Updated Sep 11, 2026 - #4326
Have API to allow for higher resolution cubemaps for reflections
enhancementarea: graphicsUpdated Sep 11, 2026 - #5089
Scaling physics colliders with entity and parents
enhancementarea: physicsrequires: discussionUpdated Sep 9, 2026 - #9335
Disable shape scaling by default
Updated Sep 9, 2026 - #5356
Improve MRT support
enhancementarea: graphicsUpdated Sep 9, 2026