#5089·engine

Scaling physics colliders with entity and parents

Author: Astra307Created Feb 22, 2023Updated Sep 9, 2026
Labelsenhancementarea: physicsrequires: discussion

Currently, the physics colliders in PlayCanvas does not scale with the entity it is attached to nor any of its parents.

It would be really neat with an optional feature where they scale the same way the rest of the entities and render components currently do, either just on initialization or real-time whenever the scale is changed (which would be more performance heavy).

For instance there could be a "Dynamic Scale" drop down menu with the following options:

  • off (default)
  • on initialize
  • real-time

Reference forum post: here