Endless fight in God of War: Ghost of Sparta - The Vortex
Game or games this happens in
UCES-01401 - God of War: Ghost of Sparta
What area of the game / PPSSPP
In my optinion the issue #8299 is not fixed. I open a new one, because it's closed and tagged. The event is never triggered.
I tried a lot of settings and hot fixes known from web. Like CPU clock to 200 or 233 etc. But nothing helps.
I'm on a Apple M4 with macOS 26.6.2 with a 60Hz 4k monitor.
It’s a real waste of time. At first, you think: "Okay... a long fighting scene. Weird, the rest of game was nice..." But you become more and more skeptical, until you die due to unfair behavior of enemies. The cutscene simply never triggers. Could we fix that from PPSSPP perspective? Would be awesome!
What should happen
The cutscene event should be triggered. The game should behave normally as expected.
Logs
There is no meaningful log but heres the configuration.
UCES01401_ppsspp.ini(click to toggle visibility)
# Game config for UCES01401 - God of War®: Ghost of Sparta
[General]
Enable Logging = False
FileLogging = False
ForceLagSync2 = True # just for test, also used default
AutoLoadSaveState = 0
EnableCheats = False
EnablePlugins = True
CwCheatRefreshRate = 77
CwCheatScrollPosition = 0.000000
DisableHLEFlags = 0
ForceEnableHLEFlags = 0
ScreenshotsAsPNG = False
StateSlot = 0
EnableStateUndo = False
RewindSnapshotInterval = 0
RightAnalogUp = 0
RightAnalogDown = 0
RightAnalogLeft = 0
RightAnalogRight = 0
RightAnalogPress = 0
RightAnalogCustom = False
RightAnalogDisableDiagonal = False
TouchGliding = False
AutoSaveSymbolMap = False
CacheFullIsoInRam = False
AskForExitConfirmationAfterSeconds = 300
PauseOnLostFocus = False
PauseWhenMinimized = False
DumpFileTypes = 0
MemStickInserted = True
LoadPlugins = True
IgnoreCompatSettings =
ShowGPOLEDs = False
[CPU]
CPUCore = 1
SeparateSASThread = True
IOTimingMethod = 0
FastMemoryAccess = True
FunctionReplacements = True
JitDisableFlags = 0x00000000
CPUSpeed = 200 # just for test, also used default
[Graphics]
iShowStatusFlags = 0
UseGeometryShader = False
SkipBufferEffects = False
DisableRangeCulling = False
DepthRasterMode = 0
SoftwareRenderer = False
SoftwareRendererJit = True
HardwareTransform = True
SoftwareSkinning = True
TextureFiltering = 1
Smart2DTexFiltering = False
InternalResolution = 2
HighQualityDepth = 1
FrameSkip = 0
AutoFrameSkip = False
StereoRendering = False
StereoToMonoShader = RedBlue
FrameRate = 120
FrameRate2 = -1
AnalogFrameRate = 120
AnisotropyLevel = 4
MultiSampleLevel = 0
TextureBackoffCache = False
DisplayCropTo16x9 = True
SustainedPerformanceMode = False
ReplaceTextures = False
SaveNewTextures = False
IgnoreTextureFilenames = False
ReplacementTextureLoadSpeed = 0
TexScalingLevel = 1
TexScalingType = 0
TexDeposterize = False
TexHardwareScaling = False
VerticalSync = True
LowLatencyPresent = False
BloomHack = 0
SplineBezierQuality = 2
HardwareTessellation = False
TextureShader = Off
ShaderChainRequires60FPS = False
SkipGPUReadbackMode = 0
RenderDuplicateFrames = False
DisplayRefreshRate = 60
[Sound]
Enable = True
GameVolume = 100
ReverbRelativeVolume = 100
AltSpeedRelativeVolume = 100
AchievementVolume = 75
[SystemParam]
PSPModel = 1
PSPFirmwareVersion = 660
GameLanguage = 4
ParamTimeFormat = 0
ParamDateFormat = 2
TimeZone = 0
DayLightSavings = False
ButtonPreference = 1
LockParentalLevel = 0
WlanAdhocChannel = 0
WlanPowerSave = False
EncryptSave = TruePlatform
macOS
Mobile device model or graphics card (GPU)
Apple M4
PPSSPP version affected
v1.20.4 PPSSPPDL
Last working version
Unknown
Graphics backend (3D API)
Vulkan
Checklist
- Test in the latest git build in case it's already fixed.
- Search for other reports of the same issue.
- Try resetting settings or older versions and include if the issue is related.
- Try without any cheats and without loading any save states.
- Include logs or screenshots of issue.
Source: hrydgard/ppsspp