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ppsspp

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A PSP emulator for Android, Windows, Mac, Linux and iOS, written in C++. Want to contribute? Join us on Discord at https://discord.gg/5NJB6dD or just send pull

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工具介绍

A PSP emulator for Android, Windows, Mac, Linux and iOS, written in C++. Want to contribute? Join us on Discord at https://discord.gg/5NJB6dD or just send pull

PPSSPP - a fast and portable PSP emulator

Created by Henrik Rydgård

Additional code by many contributors, see the Credits screen

Originally released under the GPL 2.0 (and later) in November 2012

Official website: https://www.ppsspp.org/

Discord: https://discord.gg/5NJB6dD

No BIOS file required to play, PPSSPP is an "HLE" emulator. Default settings balance good compatibility and speed.

To contribute, see Introduction to development. This page also includes our new AI policy.

Help with testing, investigating, or fixing bugs is always welcome. See the list of issues.

For the latest source code, see our GitHub page.

For documentation of all kinds (usage, reference, development), see the documentation on the main website

For build instructions and other development tutorials, see the wiki.

To download fresh development builds for Android, Windows and Mac, go to the /devbuilds page

For game compatibility, see community compatibility feedback.

What's new in 1.20.4

1.20.4 is an unusually big followup release, but given the new multiplayer developments, we need something to cover the longer gap to 1.21. During this cycle, I've mostly focused on UX improvements.

  • Ad-hoc

    • Support for "data.json" live status from adhoc relay servers ([#21496], [#21526])
    • RetroAchievements UI improvements around subsets ([#21536])
    • Assorted ad-hoc UI improvements ([#21530], [#21510])
    • Fixes for The Warriors ([#21464]) and Street Riders ([#21460]) in relay mode
  • Texture upscaling

    • Fix old bug causing some textures to get stuck unscales on some hardware when using GPU texture upscaling ([#21533])
    • Improved performance of MMPX-adv upscaler ([#21555])
    • NNEDI3 and Spline36 GPU texture scaling ([#21527])
  • Rendering fixes

    • Fix a bug in lens flare occlusion for the Syphon Filter games ([#21511])
    • Fix a bug in the software renderer ([#21648])
  • Misc UI improvements

    • Instant type-to-search in game browser ([#21559], [#21565], [#21630])
    • Fix file picker problems on some Android devices (regression) ([#21614], [#21656])
    • Fix crash in text edit fields on Mac/iOS ([#21601])
    • PSP DVD prototypes can now load directly ([#21599], [#21601])
    • Cheat UI has been cleaned up and supports titles and comments natively ([#21590])
    • RetroAchievements subset display improvements ([#21536])
    • Basic deep link support on iOS ([#21615])
    • Soft keyboard has more symbols ([#21625])
  • Other

    • Fix important (but mostly rare) crash bug affecting games that draw a lot ([#21669])
    • More plugin zip files can now auto-install ([#21556])
    • Pause on lost-focus on Linux ([#21517])
    • Frameskipping no longer breaks analog stick auto-rotation in GoW, however manual rotation still broken ([#21508])
    • Android: Restore "Landscape Auto" ([#21482]), the "Auto" screen rotation mode now overrides the user rotation lock ([#21507])
    • Contribution by lrzlin: Loongarch improvements ([#21499], [#21595])
    • Basic support for extracting ISO from 7zip files ([#21493])
    • Fix a bug that prevented loading certain texture packs ([#21491])
    • Fix music looping in Death JR ([#21490])
    • Hide the save-load indicator in the corner by default ([#21528])
    • Fix crash in the remote debugger, by Nemoumbra ([#21652])
    • Fix screenshot cropping bug ([#21665])
    • mfplat.dll is no longer required on Windows unless you need camera/microphone ([#21660])

What's new in 1.20.3

  • Fix issue preventing ad hoc relay servers from working when RetroAchievements are enabled on Windows ([#21420])
  • Some ad hoc UI improvements ([#21432], [#21433])
  • Fix crash/failure setting the background on iOS ([#21409])
  • Fix logging to file ([#21412])
  • Networking settings cleanup ([#21418])
  • Some fixes for assorted rare crashes ([#21422])
  • Fix issues when unpausing using a controller binding ([#21424]), DualSense Edge detection on Windows ([#21426])
  • Fix missing savestate undo button ([#21425])
  • MMPX texture upscaling algorithm has been restored, the new one has been improved ([#21376]) and renamed MMPX Advanced ([#21421])
  • Fix support for custom game config for homebrew apps ([#21434])
  • Improve insets handling on Android ([#21437])

What's new in 1.20.2

  • Improved server list for ad hoc multiplayer, dynamically updated and you can now add/remove entries ([#21326], [#21389], [#21351])
  • Fix broken multitouch on iOS with OpenGL ([#21350])
  • Ad hoc relay connection improvements ([#21352])
  • Fix a lot of minor UI issues ([#21400], [#21362])
  • Fix background image selection on Android and iOS ([#21345], [#21384], [#21371])
  • Fix file permission issue on iOS ([#21374])
  • Add a "hold" version of axis swap toggle ([#21357])
  • Fix regression in Gripshift ([#21377])
  • Fix crash on audio device switch on Windows ([#21341])
  • Fix timing glitches in gamepad input on Windows ([#21393])
  • And other assorted fixes.

What's new in 1.20

  • User interface

    • New feature: Proper support for Portrait Mode UI - you can now rotate your phone to vertical mode, and things will mostly work fine! ([#21185], [#21044]...)
    • New feature: Separate touch controls and display layout configs for landscape/portrait, new default touch control layout for portrait mode
    • New feature: Upload files via HTTP from devices on the same network
    • Savestate count limit can now be configured ([#21112])
    • UI icons are now vector-based, making them look sharper on high-DPI screens ([#20824], [#20870])
    • Better handling of unsupported ISOs ([#21169], [#21166])
    • Misc: Improved text rendering, chat box improvements ([#20653]), PIC0 is now visible on the game screen ([#20686]), ([#20611]), rotation fixes ([#21145]), input fixes ([#21248]), fixes for XBox FullScreen Experience, background stretch ([#21211]), handle savedata in main game browser ([#21277]), Discord Presence improvement ([#21246])
    • Show ICON1.PMF on the game info screen ([#21303])
  • Regression fixes

    • In 7th Dragon, voice-related crashes are fixed ([#20837])
    • Soundtrack is working again in Tony Hawk's Project 8 ([#20775])
    • Fix crash in StormBasic homebrew apps ([#20715])
    • Built-in songs in Beats work again ([#20662])
    • Fix adhoc in Syphon Filter games ([#20642])
    • Fix strange cutscene speedups in Power Stone 2 (Power Stone Collection) ([#2124])
    • Work around game bug to help more custom songs play again in GTA LCS ([#20692])
  • Multiplayer

    • Support aemu relay servers for AdHoc multiplayer ([#21116], [#21271])
  • Controller and touch screen input

    • Native support for DualSense ([#20580], [#20620], [#21191]), DualShock and Switch Pro ([#20647]) controllers on Windows - including tilt controls for DualSense and Switch Pro
    • Misc touch screen and controller mapping improvements ([#21195], [#21197], [#21258], [#21325])
    • Add simple virtual keyboard for text input for platforms that don't have one ([#21306])
  • Graphics

    • Fixed multiple graphical effects in Tales of Phantasia X
    • Reworked the VSync setting to be more intuitive. It's now pretty much never a bad idea to turn it on.
    • Fixes for various glitches in Tales of Phantasia X ([#21173], [#21141], [#21205])
    • Some more framebuffer readback workarounds ([#20640], [#20631], [#20632])
    • MMPX upscaling enhancements by crashGG ([#20622], [#20541])
    • Huge rendering speedup in Brave Story ([#21151])
    • Fix rendering bug caused by CPU emulation bug in ATV Offroad Fury: Blazing Trails ([#21238])
    • Partially fix rendering problem in Mahjong Artifacts ([#21244]) and The Mystery of the Crystal Portal ([#21236])
    • Boost the GPU in Outrun 2006 to avoid unnecessary slowdowns ([#21304])
  • Other game fixes

    • Fix savedata problem in Silent Hill: Shattered Memories ([#21294])
  • Audio

    • Added "Smooth" playback mode, which evens out glitches (while adding a very small amount of latency)
    • Remove DirectSound support ([#20533]), add support for ultra-low-latency streams on WASAPI, available on some devices ([#20535])
  • Platform support

    • Windows
      • D3D9 support has been removed ([#19951], [#20490])
      • ARM64 is now officially supported, and works great ([#20863])
      • Correct fullscreen mode in Xbox Fullscreen Experience ([#21189])
      • Assorted improvements ([#20778], [#20774])
    • Android
      • The minimum Android version has been raised for technical reasons, KitKat is no longer supported ([#19658])
      • Support for Android devices with 16KB page size. This is a technical change, required by Google Play, that unfortunately forced us to drop compatibility with the very oldest devices (Android < 5). ([#20788])
      • Shortcut widgets can now be created even if the app isn't running ([#20798])
      • Removed support for classic Moga controllers, these were only a thing on early Android ([#20762])
    • iOS
      • Add support for screen rotation
    • Linux
      • Loongarch improvements by lrzlin ([#20683], [#20644]) and KatyushaScarlet ([#20599], [#20594]), text rendering improvements ([#21163])
      • SDL fullscreen problems fixed ([#21300], more)
    • UWP
      • Migrate code base to C++/WinRT ([#21100])
  • Debugger

    • ImDebugger improvements ([#20861], [#20779], [#20657], [#20637], [#20550], [#20523])
    • Websocket debugger fixes ([#20749])
  • Other

    • RetroAchievements: Upgrade the support library with perf fixes ([#21081]), various fixes and improvements
    • Add workaround for infamous God of War crash ([#21148])
    • Fix assorted minor UI bugs ([#21042], ...)

What's new in 1.19.3

  • Fixed crash on startup in Tony Hawk's Underground 2 ([#20573])
  • Fixed crash/hang when accessing the menu in FFII if readbacks were configured to copy-to-tex ([#20573])
  • Fix issue with detection of some types of saving, for the save reminders on exit ([#20623])
  • Fixed music and other audio in modded games (various football games, Crazy Taxi w/ original soundtrack, etc) ([#20566], [#20571])
  • Fix exiting not functioning correctly on Windows in some circumstances ([#20607])
  • Minor UI and key binding fixes ([#20604])
  • Fix crash/blackscreen when switching from skip buffer effects to auto-frameskip rendering ([#20605])
  • Fix bug in Mac/Linux builds where the mouse got hidden and stuck if you enabled mouse input mapping ([#20612])
  • Fix black screen on save/load in the Football Manager Handheld games ([#20616])
  • Translation improvements

What's new in 1.19.2

  • In-game save/load not properly detected for saving reminder ([#20500])
  • Install savedata from ZIP was partially broken ([#20498])
  • Fixed module loader bug affecting a few games ([#20513])
  • Fixed some hangs in the Windows debugger ([#20510])
  • Fix performance problem in texture replacement ([#20520])
  • Assorted fixes ([#20518], [#20514], [#20502], [#20515])

What's new in 1.19.1

  • Fix selecting background image on Android ([#20477])
  • Fix RetroAchievements regression for multi-executable games ([#20469])
  • Possible fix for Mac audio device selection issue ([#20482])
  • Add workaround for Dragon's Lair not working with LLE scePsmf ([#20468])
  • Prevent trying to load obviously-corrupt CSO/CHD files ([#20466])
  • Fix regression for homebrew apps that request extra memory ([#20457])
  • Fix grid drawing in the various Robot Taisen games ([#20456])
  • Fix crash in UI when viewing a directory with multiple NPDRM ISOs ([#20453])

What's new in 1.19

  • Audio
    • Brand new sceAtrac implementation, fixing Flatout and multiple other long-standing issues! ([#20098], [#20136], [#20138], [#20162])
    • More correctly implemented sceAtrac-through-sceSas functionality, fixing voice i

核心特点

  • •Support for "data.json" live status from adhoc relay servers ([#21496], [#21526])
  • •RetroAchievements UI improvements around subsets ([#21536])
  • •Assorted ad-hoc UI improvements ([#21530], [#21510])
  • •Fixes for The Warriors ([#21464]) and Street Riders ([#21460]) in relay mode
  • •Texture upscaling
  • •Fix old bug causing some textures to get stuck unscales on some hardware when using GPU texture upscaling ([#21533])
  • •Improved performance of MMPX-adv upscaler ([#21555])
  • •NNEDI3 and Spline36 GPU texture scaling ([#21527])
  • •Rendering fixes
  • •Fix a bug in lens flare occlusion for the Syphon Filter games ([#21511])

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发布日期2026年8月1日
最后更新2026年9月9日
分类编程语言
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