#123508·godot

Manually moving a 2D node in the editor viewport does not update its position on the connected remote Android device.

Author: comminuxCreated Sep 15, 2026Updated Sep 17, 2026
Labelstopic:editorneeds testing

Tested versions

  • Reproducible in: v4.8.dev5.official [9552dfb68]

It seems to me that this never worked.

System information

Godot v4.8.dev5 - Windows 11 (build 26200) - Multi-window, 1 monitor (3440x1440 @ 180.00 Hz) - Direct3D 12 (Forward+) - dedicated AMD Radeon RX 7800 XT (Advanced Micro Devices, Inc.; 32.0.31041.3013) - 12th Gen Intel(R) Core(TM) i5-12400 (12 threads) - 31.77 GiB memory - WASAPI (48000 Hz, Stereo/mono)

Issue description

Moving 2D nodes using the Move Mode tool does not update the node's position on the connected remote device. However, if the node's position is changed by even a single pixel in its properties, the node does update its position. For example, 3D nodes support updates on a remote device when moved.

I also noticed that moving a node within the scene tree resets its position on the remote device to the one it had when the game was deployed. In other words, I moved the Duck node under Jump in the scene tree, and the position got messed up.

Image

Steps to reproduce

Image

Move the 2D node in the viewport of the locally edited scene.

Minimal reproduction project (MRP)

Use any project with a 2D scene.