Godot Engine – Multi-platform 2D and 3D game engine
OpenGL applying light from ViewportTexture to main Camera3D with different visibility layers
Texture artifacts introduced when GPU is not available
C#: An error is logged for every generic class that implements a godot type
FileDialog unable to be interacted with when launched from PopupWindow
Issue with macOS (v26) and Godot (4.7.1) deadlocking when compiling CanvasShaderRD on M4/5 silicon
Inspector dock's "Show in FileSystem" can be invoked via its shortcut while showing as disabled, crashing with an ERR_FAIL_COND
[TRACKER] LightmapGI (GPU lightmapper) issues
Forward+: LightmapGI pipeline errors when no lightmapped surfaces are visible
C# exported StringName property set to null is assigned a non-null empty StringName with a null native value.
Android Remote Deploy Does not Preview Node Transformations Done by Tools