Android Remote Deploy Does not Preview Node Transformations Done by Tools
Author: CoolStopCodeCreated Jul 2, 2025Updated Sep 28, 2026
Labelsbugplatform:androidtopic:editorconfirmed
Tested versions
Found in Godot 4.4
System information
Windows 11 - Godot 4.4.stable - Mobile Rendering Method - NVIDIA 4050 Laptop
Issue description
The live preview does not update or take into account transformations made using the tool from the toolbar, and instead only changes when transformation properties in the inspector are changed. For example, you have a 2D scene with a sprite2D node. When you move it around using the move tool, you do not see changes on your testing device. It will only move if you set its position from the inspector.
Steps to reproduce
- Open Godot and connect an android device to remote deploy
- Run the remote deploy onto the device
- Try moving, scaling, or rotating an object with a tool. It does not update or show any changes on the device.
- Try moving, scaling, or rotating an object from the inspector. All changes show on the device. This is the intended behavior.
Minimal reproduction project (MRP)
N/A
Source: godotengine/godot