[d3d11] Flickering in Trails in the Sky 2nd Chapter
Author: BraasileiroCreated Sep 17, 2026Updated Sep 18, 2026
Labelsd3d11nvidia proprietaryneeds apitracecan't reproduce
When using DXVK 3.1.1, the game exhibits some rendering issues as shown in the video below:
https://github.com/user-attachments/assets/64192c10-249a-4cba-a901-1c6b27927a84
Using DXVK 2.7.1:
https://github.com/user-attachments/assets/b055fd7b-1697-4b9d-b2e7-a1f9b3600302
Notes
- It only happens indoors, I used view mode because it's the fastest way to show it. But for example, in the opening scenes where Estelle wakes up, this bug happens in the bedroom.
- I tested with version 3.1.0 and ran into the same problem as well.
- Proton 11 stable and experimental also exhibited the same behavior.
Software information
Game: Trails in the Sky 2nd Chapter Settings: High preset
System information
- OS: Fedora Linux 44 KDE (Wayland)
- Kernel: Linux 7.2.5-200.fc44.x86_64
- CPU: AMD Ryzen 7 5700X3D
- GPU: NVIDIA GeForce RTX 5070
- Driver: 615.71.09
- Wine version: dwproton-11.0-12-x86_64
- DXVK version: 3.1.1
Log files
Source: doitsujin/dxvk