DCS Crashing with explosions
The game crashes reliably with C0000005 ACCESS_VIOLATION inside d3d11.dll a few minutes into any mission where ordnance detonates, sometimes dropping a single bomb is enough to trigger it. Reproduces in both singleplayer and multiplayer.
Changing Proton version does not seems to work, already tried GE-Proton 11-5, Experimental and 11.0 CachyOS.
Another user has reported the same issue in the game forum (https://forum.dcs.world/topic/391310-dcs-2928-crashes-with-c0000005-in-d3d11dll-on-linuxwine), the fix provided in the forum does not work either.
Software information
DCS World 2.9.28.26385, x86_64, multithreaded build (bin-mt/DCS.exe), launched with --no-launcher as a non-Steam shortcut added to Steam. (https://www.digitalcombatsimulator.com/en/downloads/world/)
WINE_SIMULATE_WRITECOPY=1 PROTON_LOG=1 NVPRESENT_ENABLE_SMOOTH_MOTION=1 MANGOHUD=1 STEAM_COMPAT_MOUNTS=/mnt/nvme1tb,/opt/opentrack taskset -c 0-11 %command% --no-launcher
System information
- GPU: RTX 5060Ti 16GB
- Driver: 610.57.04
- DXVK version: v3.0.2-21-g3a4c6fa3cb1548d0
- Wine version: 11.0
Log files
Source: doitsujin/dxvk