百科.dev
全部条目AI 编程趋势榜开源项目技术资讯提交条目
登录
< 返回工具列表
B

Blender-For-UnrealEngine-Addons

> 编程语言
开源

我已经创建了这个插件,用于将 Blender 中的资源导出到 Unreal Engine

2.6K stars0 点赞0 次浏览
访问官网GitHub

工具介绍

我已经创建了这个插件,用于将 Blender 中的资源导出到 Unreal Engine

Blender For Unreal Engine

This add-on allows you to export content created with Blender to Unreal Engine, including:

  • Static Meshes
  • Skeletal Meshes
  • Animations (NLA and Actions)
  • Alembic files
  • Collisions / Sockets
  • Splines
  • Cameras
  • Sequencer content
  • And more...

It is compatible from Blender 2.8 to the latest version. And works with Unreal Engine 4 and 5! (From Unreal Engine 4.26 for import scripts) The add-on is open-source and can be easily adapted to any production.
Every part is documented, and you can contact me on Discord if you have any issues.
Discord -> BleuRaven side projects

How it works

Working on object packs for Unreal Engine with Blender can be tedious. That's why I created the add-on: "Blender for Unreal Engine"
It simplifies the export process from Blender to Unreal Engine by enabling you to export all assets of a scene simultaneously (Batch Export).
The add-on automatically organizes them into a proper tree structure in line with the Unreal Engine pipeline.

Sockets and collision shapes are created directly in Blender, allowing you to precisely select which animations to export. "Blender For Unreal Engine" also includes an error checker to identify and prevent potential problems.
It provides explanations of the problems and solutions, including, in some cases, the ability to correct the issue automatically.

By using "Blender For Unreal Engine" you can generate Python scripts to import all the exported assets directly into Unreal Engine.
This also works for cameras in a Level Sequence, including all cuts and camera data such as aspect ratio, focal distance, lens shift, and more.

Additionally, the add-on can export data to the clipboard. You simply need to paste it into Unreal Engine, for example, the cameras, splines, or sockets.

Documentation

  • Home

Quick Start

  • Download And Installation
  • Download And Installation (Dev Branch)
  • Static Meshs ‐ Quick Start
  • Skeletal Meshs ‐ Quick Start
  • Multiple-Animations-(Actions)-‐-Quick-Start
  • Single-Animation-(NLA)-‐-Quick-Start
  • Release-Logs

Overview Pages

  • Transform And Pivot Point
  • Axis Transforms
  • Copy Object Transform To Unreal Engine
  • Level of details (Lods)
  • Collisions
  • Sockets
  • Cameras
  • Camera Depth of Field
  • Camera Shift
  • Camera Axis
  • Curves and Splines
  • Animations
  • Morph Targets (Shape keys)
  • Materials
  • Vertex Colors
  • UV Maps
  • Light Maps
  • Generate UV Light Maps
  • Alembic animations
  • Groom Simulation
  • Chaos Flesh
  • Custom Properties Animation to Curves UE
  • Export Collection like a StaticMesh
  • Import Exported Assets to UE

Skeleton and Skeletal Meshs

  • Modular Skeletal Meshs
  • Skeleton & Root bone
  • Unit Scale
  • UE Bone Structure and UE Mannequin

Videos

  • How Import Blender assets to Unreal Engine -> https://youtu.be/2ehb2Ih3Nbg
  • How Import Blender camera to Unreal Sequencer -> https://youtu.be/Xx_9MQu2EkM
  • Old Teaser -> https://youtu.be/YLOZZIlhgaM

Additional Information

  • API
  • Nomenclature
  • Avoid potential errors
  • Addon Preferences
  • Export process
  • Examples files

Community

  • FAQ
  • Community Spotlight
  • Support <3

GitHub Issues· 0 开放

在 GitHub 查看全部

暂无开放 Issues,或尚未同步最近议题。

核心特点

  • •Static Meshes
  • •Skeletal Meshes
  • •Animations (NLA and Actions)
  • •Alembic files
  • •Collisions / Sockets
  • •Sequencer content
  • •And more...
  • •Download And Installation
  • •Download And Installation (Dev Branch)
  • •Static Meshs ‐ Quick Start

> 标签

Pythonanimationsblendercameracollisions

暂无评论,来聊聊你的看法吧

> 工具信息

发布日期2026年8月1日
最后更新2026年9月17日
分类编程语言
定价开源

> 相关工具

T
TypeScript
JavaScript 的超集,为前端与全栈提供静态类型
P
Python
通用编程语言,广泛用于 Web、数据与 AI
G
Go
Google 推出的简洁高效系统语言