C 中的哈希映射实现。
Hash map implementation in C.
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hashmap_new # allocate a new hash map
hashmap_free # free the hash map
hashmap_count # returns the number of items in the hash map
hashmap_set # insert or replace an existing item and return the previous
hashmap_get # get an existing item
hashmap_delete # delete and return an item
hashmap_clear # clear the hash map
hashmap_iter # loop based iteration over all items in hash map
hashmap_scan # callback based iteration over all items in hash map
hashmap_sip # returns hash value for data using SipHash-2-4
hashmap_murmur # returns hash value for data using MurmurHash3
An "item" is a structure of your design that contains a key and a value. You load your structure with key and value and you set it in the table, which copies the contents of your structure into a bucket in the table. When you get an item out of the table, you load your structure with the key data and call "hashmap_get()". This looks up the key and returns a pointer to the item stored in the bucket. The passed-in item is not modified.
Since the hashmap code doesn't know anything about your item structure, you must provide "compare" and "hash" functions which access the structure's key properly. If you want to use the "hashmap_scan()" function, you must also provide an "iter" function. For your hash function, you are welcome to call one of the supplied hash functions, passing the key in your structure.
Note that if your element structure contains pointers, those pointer values will be copied into the buckets. I.e. it is a "shallow" copy of the item, not a "deep" copy. Therefore, anything your entry points to must be maintained for the lifetime of the item in the table.
The functions "hashmap_get()", "hashmap_set()", and "hashmap_delete()" all return a pointer to an item if found. In all cases, the pointer is not guaranteed to continue to point to that same item after subsequent calls to the hashmap. I.e. the hashmap can be rearranged by a subsequent call, which can render previously-returned pointers invalid, possibly even pointing into freed heap space. DO NOT RETAIN POINTERS RETURNED BY HASHMAP CALLS! It is common to copy the contents of the item into your storage immediately following a call that returns an item pointer.
NOT THREAD SAFE. If you are using hashmap with multiple threads, you must provide locking to prevent concurrent calls. Note that it is NOT sufficient to add the locks to the hashmap code itself. Remember that hashmap calls return pointers to internal structures, which can become invalid after subsequent calls to hashmap. If you just add a lock inside the hashmap functions, by the time a pointer is returned to the caller, that pointer may have already been rendered invalid. You should lock before the call, make the call, copy out the result, and unlock.
$ cc -DHASHMAP_TEST hashmap.c && ./a.out # run tests
$ cc -DHASHMAP_TEST -O3 hashmap.c && BENCH=1 ./a.out # run benchmarks
The following benchmarks were run on my 2019 Macbook Pro (2.4 GHz 8-Core Intel Core i9) using gcc-9.
The items are simple 4-byte ints.
The hash function is MurmurHash3.
Testing with 5,000,000 items.
The (cap) results are hashmaps that are created with an inital capacity of 5,000,000.
set 5000000 ops in 0.708 secs, 142 ns/op, 7057960 op/sec, 26.84 bytes/op
get 5000000 ops in 0.303 secs, 61 ns/op, 16492723 op/sec
delete 5000000 ops in 0.486 secs, 97 ns/op, 10280873 op/sec
set (cap) 5000000 ops in 0.429 secs, 86 ns/op, 11641660 op/sec
get (cap) 5000000 ops in 0.303 secs, 61 ns/op, 16490493 op/sec
delete (cap) 5000000 ops in 0.410 secs, 82 ns/op, 12200091 op/sec
hashmap.c source code is available under the MIT License.
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