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Shadows

> 编程语言
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一个示例应用程序,演示了用于渲染实时阴影图的几种技术

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一个示例应用程序,演示了用于渲染实时阴影图的几种技术

Shadows

This is a D3D11 sample app that demonstrates several techniques for rendering real-time shadow maps. The following techniques are implemented:

  • Cascaded Shadow Maps
  • Stabilized Cascaded Shadow Maps
  • Automatic Cascade Fitting based on depth buffer analysis, as in Sample Distribution Shadow Maps.
  • Various forms of Percentage Closer Filtering
  • Variance Shadow Maps
  • Exponential Variance Shadow Maps (EVSM)
  • Moment Shadow Maps

This code sample was done as part of 2 articles for my blog, which you can find here:

  • https://therealmjp.github.io/posts/shadow-maps/
  • https://therealmjp.github.io/posts/shadow-sample-update/

Build Instructions

The repository contains a Visual Studio 2015 project and solution file that's ready to build and run on Windows 7, 8, or 10. All external dependencies are included in the repository.

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发布日期2026年8月1日
最后更新2026年9月17日
分类编程语言
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