Nextgen 基于体素的光探测器替代 VRChat
VRC Light Volumes | How to Use | Best Practices | Udon Sharp API | For Shader Developers | Compatible Shaders
VRC Light Volumes is an optimized nextgen voxel based light probes replacement and analytic lighting solution for VRChat.
Installation process described here
This is a free open-source asset, so if you like it, I would be very happy if you Support me on Patreon. There is a bunch of other cool assets you will get there!
It would be greatly appreciated if you place in your VRChat world an attribution prefab provided with this package.
Look for it here: Packages/VRC Light Volumes/Attribution/
This will help users know they can use avatars with VRC Light Volumes compatible shaders and also learn more about the system.
Alternatively, you can include a message like this:
This world supports VRC Light Volumes. Use avatar shaders with VRC Light Volumes support for an enhanced visual experience.
VRC Light Volumes by RED_SIM — GitHub: https://github.com/REDSIM/VRCLightVolumes/You're not required to include this prefab or a message - it's entirely optional. But if you do, it helps spread the word and supports the growth of this asset in the VRChat community.
Window > Package Manager[+] icon in the top left of the Package Manager windowhttps://github.com/REDSIM/VRCLightVolumes.git?path=/Packages/red.sim.lightvolumesWindow > Package ManagerPackages: In Project enabled, search for VRC Light Volumes and select itSamples tab near the package description Import the Examples package into your projectAssets/Samples/VRC Light Volumes/[version]/Examples暂无开放 Issues,或尚未同步最近议题。