一款教你云架构的塔防游戏。建立基础设施、抵御流量攻击、学习扩展。
Server Survival is an interactive 3D simulation game where you play as a Cloud Architect. Your mission is to build and scale a resilient cloud infrastructure to handle increasing traffic loads while fighting off DDoS attacks, managing your budget, and keeping your services healthy.
Learn cloud by playing:
New: Datacenter Survival — the sister game. This one teaches the logical layer of the cloud; that one teaches the physical layer it runs on: power chains, heat, cooling, PUE. Play it here.
Every mechanic is a real cloud concept in miniature:
Survive as long as possible! Manage your Budget ($), Reputation (%), and Service Health.
| Traffic | Color | Destination | Reward | Description |
|---|---|---|---|---|
| STATIC | Green | CDN / Storage | $0.50 | Static file requests (images, CSS, JS) |
| READ | Blue | Replica / NoSQL / SQL DB | $0.80 | Database read operations |
| WRITE | Orange | NoSQL / SQL DB / Warehouse | $1.20 | Database write operations |
| UPLOAD | Yellow | Storage / Warehouse | $1.50 | File uploads |
| SEARCH | Cyan | Search Engine / SQL DB | $1.20 | Search queries (Search Engine preferred, SQL DB fallback) |
| MALICIOUS | Red | Blocked by Firewall / Identity Provider | $0 | DDoS attacks — block them or bleed reputation! |
| INFERENCE | Fuchsia | GPU Cluster (via Inference Gateway) | $0.50 | AI generation requests — batched on GPUs, with per-request generation length |
Build your architecture using the toolbar. All 26 services are organized into five category tabs — the same taxonomy as the table below. Each service has a cost, capacity, and per-minute upkeep:
| Category | Service | Cost | Capacity | Upkeep | Role |
|---|---|---|---|---|---|
| Front door | GeoDNS | $50 | 60 | $4/min | Front door for the whole site: splits traffic across independent regional stacks. |
| Front door | CDN | $60 | 50 | $5/min | Caches STATIC content at the edge (95% hit rate). |
| Front door | Firewall | $40 | 30 | $4/min | The first line of defense. Blocks malicious traffic. |
| Front door | Identity Provider | $55 | 20 | $6/min | Adds latency but catches session-based attacks a WAF misses. |
| Front door | API Gateway | $70 | 60 | $8/min | Rate limits traffic. Throttled requests lose less reputation than failures. Upgradeable T1–T3. |
| Front door | Load Balancer | $50 | 20 | $6/min | Distributes traffic to multiple Compute instances. |
| Compute | Compute | $60 | 4 | $12/min | Processes requests. Auto-scales into a fleet (with cold start). Upgradeable T1–T3. |
| Compute | Serverless Function | $45 | 30 | $2/min + $0.03/req | Auto-scales with traffic. Very low upkeep but pays per completed request — cheap when idle, expensive at high RPS. |
| Compute | Container Cluster | $120 | 12 | $16/min | Dense fixed capacity at a flat fee. Slow node-pool warmup on scale-out. |
| Compute | GPU Cluster | $300 | 8 | $60/min | Batches INFERENCE into one amortized job. Model cold-starts on placement and on every tier upgrade; draws 6 kW. Upgradeable T1–T3. |
| Compute | Inference Gateway | $70 | 10 (queue 20) | $5/min | Holds INFERENCE for warming/full GPUs, dispatches to the least-loaded one — and expires anything older than its 6s deadline. |
| Data | Relational DB | $150 | 8 | $24/min | Destination for READ/WRITE/SEARCH traffic. Upgradeable T1–T3. |
| Data | NoSQL DB | $80 | 15 | $14/min | Fast for READ/WRITE, but cannot handle SEARCH queries. Upgradeable T1–T3. |
| Data | Memory Cache | $60 | 30 | $8/min | Caches responses to reduce DB load. Upgradeable T1–T3. |
| Data | File Storage | $25 | 25 | $5/min | Destination for STATIC/UPLOAD traffic. |
| Data | Search Engine | $120 | 12 | $16/min | Specialized for SEARCH queries. 3× faster than SQL DB. Upgradeable T1–T3. |
| Data | Read Replica | $100 | 12 | $12/min | Offloads READ traffic from the master DB. Requires connection to a DB. Upgradeable T1–T3. |
| Data | Data Warehouse | $90 | 40 | $8/min | Stores analytics WRITEs cheaply and slowly. Cannot serve realtime READ. |
| Async | Message Queue | $45 | 50 (queue 200) | $3/min | Buffers requests during spikes. Prevents drops. |
| Async | Pub/Sub Topic | $65 | 30 | $6/min | Fan-out: one event becomes one delivery per subscriber. |
| Async | Stream | $90 | 40 (queue 200) | $10/min | High throughput, strictly ordered per partition. A stalled partition backs up its tail. |
| Async | Dead-Letter Queue | $55 | 25 | $4/min | Parks requests that finally failed, draining them back for a cost. |
| Async | Scheduler | $50 | 1 | $5/min | Injects its own scheduled batch-job bursts on a timer. |
| Async | Notification | $40 | 20 | $4/min | Terminal "send": success earns reputation, failures are silent. |
| Ops | Monitoring | $75 | 1 | $8/min | Unlocks the live metrics dashboard and alerts. |
| Ops | Substation | $150 | 1 | $8/min | +6 kW of grid capacity on the 8 kW base. GPUs draw 6 kW each and cannot be placed past the cap. |
| Action | Money | Score | Reputation |
|---|---|---|---|
| Static Request | +$0.50 | +3 | +0.1 |
| DB Read | +$0.80 | +5 | +0.1 |
| DB Write | +$1.20 | +8 | +0.1 |
| File Upload | +$1.50 | +10 | +0.1 |
| Search Query | +$1.20 | +5 | +0.1 |
| Inference | +$0.50 | +15 | +0.1 |
| GPU Bad Answer | - | - | -0.5 |
| Cache Hit | +20% reward | - | - |
| Attack Blocked | -$1 (mitigation) | +10 | - |
| Request Failed | - | -half | -1 |
| Req. Throttled | - | - | -0.2 |
| Attack Leaked | -$50 (breach) | - | -5 |
The core experience - survive as long as possible against escalating traffic with constant intervention required:
25 levels across 5 chapters, each one a scenario built around a single lesson:
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