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server-survival

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一款教你云架构的塔防游戏。建立基础设施、抵御流量攻击、学习扩展。

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一款教你云架构的塔防游戏。建立基础设施、抵御流量攻击、学习扩展。

Server Survival

Server Survival is an interactive 3D simulation game where you play as a Cloud Architect. Your mission is to build and scale a resilient cloud infrastructure to handle increasing traffic loads while fighting off DDoS attacks, managing your budget, and keeping your services healthy.

Learn cloud by playing:

New: Datacenter Survival — the sister game. This one teaches the logical layer of the cloud; that one teaches the physical layer it runs on: power chains, heat, cooling, PUE. Play it here.

Game Modes

  • Survival — the core experience: survive as long as possible against escalating traffic, DDoS spikes, random events, and service degradation.
  • Campaign — 25 hand-crafted levels across 5 chapters (Basics → Optimization → Defense & Mastery → Production Readiness → The AI Wave). Each level teaches one architecture concept with pre-built diagrams, objectives, and a debrief.
  • Sandbox — a free-play lab: any budget, any traffic mix, no game over. Experiment with all 26 services.

What It Teaches

Every mechanic is a real cloud concept in miniature:

  • Observability — place a Monitoring node to unlock a live metrics dashboard (RPS, error rate, latency sparklines) and alerts. Level 15 makes you fly blind without it first.
  • Auto-scaling & cold start — Compute fleets scale out at 70% utilization and back in at 30%, but new instances need warmup time (Containers even more so).
  • Queue-depth scaling — a queue-fed fleet scales on queue pressure, not just CPU, so backlogs trigger scale-out.
  • Circuit breaking & retries — overloaded downstreams trip a breaker (50% error rate over a rolling window), traffic is retried with backoff, and SPOFs get flagged.
  • Multi-region failover — GeoDNS splits traffic across regional stacks; region-outage events show why one region is never enough.
  • Inference serving & batching — the GPU Cluster batches INFERENCE requests (up to 8/12/16 by tier) into one job that amortizes a fixed per-batch cost, so profit is all utilization: a full batch prints money, a half-fed GPU bleeds its $60/min upkeep.
  • Model cold starts & quality — a GPU loads its model for 12/20/30s before serving anything, and every tier upgrade reloads it; bigger models also answer better (10% → 4% → 1% bad-answer risk, −0.5 reputation per bad answer).
  • Inference SLOs — the Inference Gateway buffers for warming or busy GPUs but expires anything older than its 6s deadline: a stale generation is failed honestly, never served.
  • Power as the constraint — the grid carries 8 kW, every GPU draws 6, and a Substation adds 6: the fleet's ceiling is bought in watts before it is bought in dollars.
  • OLTP vs OLAP — the Data Warehouse takes analytics writes cheaply but refuses realtime reads; the Relational DB does the opposite trade.
  • Failure-reason badges — every dropped request pops a badge on the node that dropped it, saying why (no route, capacity, read-only replica, search-only index...).

How to Play

Objective

Survive as long as possible! Manage your Budget ($), Reputation (%), and Service Health.

  • Earn Money by successfully processing legitimate traffic requests.
  • Lose Reputation if requests fail or if malicious traffic slips through.
  • Maintain Health - Services degrade under load and need repairs.
  • Game Over if Reputation hits 0% or you go bankrupt ($-1000).

Traffic Types

Traffic Color Destination Reward Description
STATIC Green CDN / Storage $0.50 Static file requests (images, CSS, JS)
READ Blue Replica / NoSQL / SQL DB $0.80 Database read operations
WRITE Orange NoSQL / SQL DB / Warehouse $1.20 Database write operations
UPLOAD Yellow Storage / Warehouse $1.50 File uploads
SEARCH Cyan Search Engine / SQL DB $1.20 Search queries (Search Engine preferred, SQL DB fallback)
MALICIOUS Red Blocked by Firewall / Identity Provider $0 DDoS attacks — block them or bleed reputation!
INFERENCE Fuchsia GPU Cluster (via Inference Gateway) $0.50 AI generation requests — batched on GPUs, with per-request generation length

Infrastructure & Services

Build your architecture using the toolbar. All 26 services are organized into five category tabs — the same taxonomy as the table below. Each service has a cost, capacity, and per-minute upkeep:

Category Service Cost Capacity Upkeep Role
Front door GeoDNS $50 60 $4/min Front door for the whole site: splits traffic across independent regional stacks.
Front door CDN $60 50 $5/min Caches STATIC content at the edge (95% hit rate).
Front door Firewall $40 30 $4/min The first line of defense. Blocks malicious traffic.
Front door Identity Provider $55 20 $6/min Adds latency but catches session-based attacks a WAF misses.
Front door API Gateway $70 60 $8/min Rate limits traffic. Throttled requests lose less reputation than failures. Upgradeable T1–T3.
Front door Load Balancer $50 20 $6/min Distributes traffic to multiple Compute instances.
Compute Compute $60 4 $12/min Processes requests. Auto-scales into a fleet (with cold start). Upgradeable T1–T3.
Compute Serverless Function $45 30 $2/min + $0.03/req Auto-scales with traffic. Very low upkeep but pays per completed request — cheap when idle, expensive at high RPS.
Compute Container Cluster $120 12 $16/min Dense fixed capacity at a flat fee. Slow node-pool warmup on scale-out.
Compute GPU Cluster $300 8 $60/min Batches INFERENCE into one amortized job. Model cold-starts on placement and on every tier upgrade; draws 6 kW. Upgradeable T1–T3.
Compute Inference Gateway $70 10 (queue 20) $5/min Holds INFERENCE for warming/full GPUs, dispatches to the least-loaded one — and expires anything older than its 6s deadline.
Data Relational DB $150 8 $24/min Destination for READ/WRITE/SEARCH traffic. Upgradeable T1–T3.
Data NoSQL DB $80 15 $14/min Fast for READ/WRITE, but cannot handle SEARCH queries. Upgradeable T1–T3.
Data Memory Cache $60 30 $8/min Caches responses to reduce DB load. Upgradeable T1–T3.
Data File Storage $25 25 $5/min Destination for STATIC/UPLOAD traffic.
Data Search Engine $120 12 $16/min Specialized for SEARCH queries. 3× faster than SQL DB. Upgradeable T1–T3.
Data Read Replica $100 12 $12/min Offloads READ traffic from the master DB. Requires connection to a DB. Upgradeable T1–T3.
Data Data Warehouse $90 40 $8/min Stores analytics WRITEs cheaply and slowly. Cannot serve realtime READ.
Async Message Queue $45 50 (queue 200) $3/min Buffers requests during spikes. Prevents drops.
Async Pub/Sub Topic $65 30 $6/min Fan-out: one event becomes one delivery per subscriber.
Async Stream $90 40 (queue 200) $10/min High throughput, strictly ordered per partition. A stalled partition backs up its tail.
Async Dead-Letter Queue $55 25 $4/min Parks requests that finally failed, draining them back for a cost.
Async Scheduler $50 1 $5/min Injects its own scheduled batch-job bursts on a timer.
Async Notification $40 20 $4/min Terminal "send": success earns reputation, failures are silent.
Ops Monitoring $75 1 $8/min Unlocks the live metrics dashboard and alerts.
Ops Substation $150 1 $8/min +6 kW of grid capacity on the 8 kW base. GPUs draw 6 kW each and cannot be placed past the cap.

Scoring & Economy

Action Money Score Reputation
Static Request +$0.50 +3 +0.1
DB Read +$0.80 +5 +0.1
DB Write +$1.20 +8 +0.1
File Upload +$1.50 +10 +0.1
Search Query +$1.20 +5 +0.1
Inference +$0.50 +15 +0.1
GPU Bad Answer - - -0.5
Cache Hit +20% reward - -
Attack Blocked -$1 (mitigation) +10 -
Request Failed - -half -1
Req. Throttled - - -0.2
Attack Leaked -$50 (breach) - -5

Upkeep & Cost Scaling

  • Base Upkeep: Each service has per-minute upkeep costs
  • Upkeep Scaling: Costs increase 1x to 2x over 10 minutes
  • Repair Costs: 15% of service cost to manually repair
  • Auto-Repair: +10% upkeep overhead when enabled

Survival Mode

The core experience - survive as long as possible against escalating traffic with constant intervention required:

  • RPS Acceleration - Traffic multiplies at time milestones (×1.3 at 1min → ×4.0 at 10min)
  • Random Events - Cost spikes, capacity drops, traffic bursts, service outages every 15-45 seconds
  • Traffic Shifts - Traffic patterns change every 40 seconds
  • DDoS Spikes - 50% malicious traffic waves every 45 seconds
  • Service Degradation - Services lose health under load, require repairs
  • Health bars, event indicator, finances panel, auto-repair toggle, game-over analysis

Campaign Mode

25 levels across 5 chapters, each one a scenario built around a single lesson:

  1. Basics (levels 1-3) — your first server, storage, and edge caching with a CDN.
  2. Optimization (levels 4-10) — caching, queues, read scaling, search, NoSQL, rate limiting, serverless vs compute.
  3. Defense & Mastery (levels 11-14) — defense in depth, high availability, cost crunches, and Black Friday.
  4. Production Readiness (levels 15-20) — observability, auto-scaling, node failures, dead-letter queues, fan-out, and two-region failover.
  5. The AI Wave (levels 21-25) — GPU inference: model cold starts, batch-fill economics, SLO deadlines, the power wall, and a capstone that has to end in the bla

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发布日期2026年8月1日
最后更新2026年9月17日
分类DevOps
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