ComposeTray是一个克特林文库,为Mac,Linux和Windows提供了简单的创建系统托盘应用程序的方法. 此库允许
ComposeTray是一个克特林文库,为Mac,Linux和Windows提供了简单的创建系统托盘应用程序的方法. 此库允许
Compose Native Tray is a modern Kotlin library for creating applications with system tray icons, offering native support for Linux, Windows, and macOS. It uses an intuitive Kotlin DSL syntax and fixes issues with the standard Compose for Desktop solution.
This library was created to solve several limitations of the standard Compose for Desktop solution:
Windows
macOS
Ubuntu GNOME
Ubuntu KDE
Add the dependency to your build.gradle.kts:
dependencies {
// System tray icon + menu (lightweight — no windowing backend pulled in)
implementation("dev.nucleusframework:composenativetray:")
// Only if you use TrayApp (the tray + anchored popup window API).
// Pulls in the Nucleus application / decorated-window-tao backend.
implementation("dev.nucleusframework:composenativetray-app:")
}
Since
2.1.0the library is split in two so apps that only need a tray icon don't pull in the heavierdecorated-window-taowindowing backend (see #418).Trayand the menu DSL live incomposenativetrayand work in any Compose Desktopapplication { }— no Nucleus application scope required.TrayApplives incomposenativetray-appand needsnucleusApplication { }. Add the second artifact only when you useTrayApp.
Minimal example to create a system tray icon with menu. Tray is a regular composable — it
works inside Compose Desktop's application { … } or Nucleus' nucleusApplication { … }:
application {
Tray(
icon = Icons.Default.Favorite,
tooltip = "My Application"
) {
Item(label = "Settings") {
println("Settings opened")
}
Divider()
Item(label = "Exit") {
exitProcess(0)
}
}
}
** Recommendation**: It is highly recommended to check out the demo examples in the project's
demodirectory. These examples showcase various implementation patterns and features that will help you better understand how to use the library effectively.Notable demos:
- DemoWithDrawableResources.kt – shows using DrawableResource directly for Tray and menu icons
- DemoWithPainter.kt – demonstrates using a
painterResourceicon- DemoWithoutContextMenu.kt – minimalist tray with primary action only
- TrayAppDemo.kt – the full TrayApp (tray + popup window) example
Tray(
icon = Res.drawable.myIcon, // org.jetbrains.compose.resources.DrawableResource
tooltip = "My Application"
) { /* menu */ }
Requires compose.components.resources in your project. In this library it's already included; in your app add: implementation(compose.components.resources)
Tray(
icon = Icons.Default.Favorite,
tint = null, // Optional: if null, the tint automatically adapts (white in dark mode, black in light mode) according to the isMenuBarInDarkMode() API
tooltip = "My Application"
) { /* menu */ }
Tray(
icon = painterResource(Res.drawable.myIcon),
tooltip = "My Application"
) { /* menu */ }
Tray(
iconContent = {
Canvas(modifier = Modifier.fillMaxSize()) { // Important to use fillMaxSize()!
// A simple red circle as an icon
drawCircle(
color = Color.Red,
radius = size.minDimension / 2,
center = center
)
}
},
tooltip = "My Application"
) { /* menu */ }
⚠️ Important: Always use
Modifier.fillMaxSize()withiconContentfor proper icon rendering.
This approach allows respecting the design conventions of each platform:
val windowsIcon = painterResource(Res.drawable.myIcon)
val macLinuxIcon = Icons.Default.Favorite
Tray(
windowsIcon = windowsIcon, // Windows: full colored icon
macLinuxIcon = macLinuxIcon, // macOS/Linux: adaptive icon
tooltip = "My Application"
) { /* menu */ }
** Note**: If no tint is specified, ImageVectors are automatically tinted white (dark mode) or black (light mode) based on the theme.
Define an action for clicking on the icon. The behavior varies by platform:
Tray(
icon = Icons.Default.Favorite,
tooltip = "My Application",
primaryAction = {
println("Icon clicked!")
// Open a window, display a menu, etc.
}
) { /* menu */ }
Important note: It's not mandatory to create a context menu. You can use only an icon in the tray with a primary action (left-click) to restore your application, as shown in the
DemoWithoutContextMenu.ktexample. This minimalist approach is perfect for simple applications that only need a restore function.
The menu uses an intuitive DSL syntax with several types of elements:
…
You can now pass DrawableResource directly to menu builders:
Tray(icon = Res.drawable.app_icon, tooltip = "App") {
SubMenu(label = "With icons", icon = Res.drawable.gear) {
Item(label = "Action 1", icon = Res.drawable.star) { /* ... */ }
Item(label = "Action 2", icon = Res.drawable.star) { /* ... */ }
}
Divider()
CheckableItem(
label = "Enabled",
icon = Res.drawable.check,
checked = true,
onCheckedChange = { /* ... */ }
)
}
See demo/DemoWithDrawableResources.kt for a complete example.
When using painterResource with menu items, declare it in the composable context:
application {
val advancedIcon = painterResource(Res.drawable.advanced) // ✅ Correct
Tray(/* config */) {
SubMenu(
label = "Advanced",
icon = advancedIcon // Use the variable
) { /* items */ }
}
}
The library supports Compose recomposition for all aspects of the system menu:
…
All menu properties (icon, labels, states, item visibility) are reactive and update automatically when application states change, without requiring manual recreation of the menu.
Prevent multiple instances of your application:
The single instance manager combined with the primary action (left-click) is particularly useful for restoring a minimized application in the tray rather than opening a new instance. This improves the user experience by:
Single instance is enabled by default in nucleusApplication; pass enableSingleInstance = false
to opt out. When a second launch is detected, the already-running instance is notified through
SingleInstanceRestoreEffect — restore your window (or re-open the tray popup) there instead of
starting a new process:
import dev.nucleusframework.application.SingleInstanceRestoreEffect
nucleusApplication(enableSingleInstance = true) { // true is the default
var isWindowVisible by remember { mutableStateOf(true) }
// Runs in the already-running instance each time the app is launched again.
SingleInstanceRestoreEffect {
isWindowVisible = true // bring the existing window / tray popup back
}
// ... Tray / TrayApp / windows
}
See TrayAppDemo.kt for a working example (a second launch re-opens the tray popup).
To react to a deep link the OS hands to the app (including one that arrives on a second launch while single instance is enabled), register a handler on the application scope:
nucleusApplication {
onDeepLink { uri ->
// handle the incoming URI (navigate, restore state, …)
}
// ... Tray / TrayApp / windows
}
Tray positioning needs screen geometry (the Tao backend), so these helpers live in the
composenativetray-app artifact (package dev.nucleusframework.composenativetray.trayapp) —
the same one that provides TrayApp, which uses them internally.
getTrayPosition() tells
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