RIFE, 实时中间流估计技术用于视频帧插值,采用 ncnn 库实现
ncnn implementation of RIFE, Real-Time Intermediate Flow Estimation for Video Frame Interpolation.
rife-ncnn-vulkan uses ncnn project as the universal neural network inference framework.
Download Windows/Linux/MacOS Executable for Intel/AMD/Nvidia GPU
https://github.com/nihui/rife-ncnn-vulkan/releases
This package includes all the binaries and models required. It is portable, so no CUDA or PyTorch runtime environment is needed :)
RIFE (Real-Time Intermediate Flow Estimation for Video Frame Interpolation)
https://github.com/hzwer/arXiv2020-RIFE
Huang, Zhewei and Zhang, Tianyuan and Heng, Wen and Shi, Boxin and Zhou, Shuchang
https://arxiv.org/abs/2011.06294
Input two frame images, output one interpolated frame image.
./rife-ncnn-vulkan -0 0.jpg -1 1.jpg -o 01.jpg
./rife-ncnn-vulkan -i input_frames/ -o output_frames/
Example below runs on CPU, Discrete GPU, and Integrated GPU all at the same time. Uses 2 threads for image decoding, 4 threads for one CPU worker, 4 threads for another CPU worker, 2 threads for discrete GPU, 1 thread for integrated GPU, and 4 threads for image encoding.
./rife-ncnn-vulkan -i input_frames/ -o output_frames/ -g -1,-1,0,1 -j 2:4,4,2,1:4
mkdir input_frames
mkdir output_frames
# find the source fps and format with ffprobe, for example 24fps, AAC
ffprobe input.mp4
# extract audio
ffmpeg -i input.mp4 -vn -acodec copy audio.m4a
# decode all frames
ffmpeg -i input.mp4 input_frames/frame_%08d.png
# interpolate 2x frame count
./rife-ncnn-vulkan -i input_frames -o output_frames
# encode interpolated frames in 48fps with audio
ffmpeg -framerate 48 -i output_frames/%08d.png -i audio.m4a -c:a copy -crf 20 -c:v libx264 -pix_fmt yuv420p output.mp4
…
input0-path, input1-path and output-path accept file pathinput-path and output-path accept file directorynum-frame = target frame counttime-step = interpolation timeload:proc:save = thread count for the three stages (image decoding + rife interpolation + image encoding), using larger values may increase GPU usage and consume more GPU memory. You can tune this configuration with "4:4:4" for many small-size images, and "2:2:2" for large-size images. The default setting usually works fine for most situations. If you find that your GPU is hungry, try increasing thread count to achieve faster processing.pattern-format = the filename pattern and format of the image to be output, png is better supported, however webp generally yields smaller file sizes, both are losslessly encodedIf you encounter a crash or error, try upgrading your GPU driver:
dnf install vulkan-headers vulkan-loader-devel
apt-get install libvulkan-dev
pacman -S vulkan-headers vulkan-icd-loader
git clone https://github.com/nihui/rife-ncnn-vulkan.git
cd rife-ncnn-vulkan
git submodule update --init --recursive
mkdir build
cd build
cmake ../src
cmake --build . -j 4
| model | upstream version |
|---|---|
| rife | 1.2 |
| rife-HD | 1.5 |
| rife-UHD | 1.6 |
| rife-anime | 1.8 |
| rife-v2 | 2.0 |
| rife-v2.3 | 2.3 |
| rife-v2.4 | 2.4 |
| rife-v3.0 | 3.0 |
| rife-v3.1 | 3.1 |
| rife-v4 | 4.0 |
| rife-v4.6 | 4.6 |
rife-ncnn-vulkan.exe -m models/rife-anime -0 0.png -1 1.png -o out.png
rife-ncnn-vulkan.exe -m models/rife-anime -x -0 0.png -1 1.png -o out.png
暂无开放 Issues,或尚未同步最近议题。