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ofxPostProcessing

> 编程语言
开源

此 openFrameworks 插件为您提供了一个轻松构建 GLSL 后处理效果链的方法。

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工具介绍

此 openFrameworks 插件为您提供了一个轻松构建 GLSL 后处理效果链的方法。

ofxPostProcessing

This openFrameworks addon gives you an easy way of putting together a chain of GLSL post-processing effects.

www.neilmendoza.com/ofxpostprocessing

NB This addon uses the branch setup as OF itself, the stable branch corresponds to the most recent release (i.e. the version that is downloadable from the OF site) and the master branch is the develop branch. If you have downloaded from the website, the you will want to use the stable branch...

https://github.com/neilmendoza/ofxPostProcessing/tree/stable

Features

At the moment, it comes with the following effects (some ported from other sources and some original) that I'll gradually add to over time:

  • Bloom
  • Convolution (Blur)
  • Depth of field (with bokeh)
  • Depth of field alternative (more features but heavier)
  • Frei-Chen Edge Detector
  • FXAA anti-aliasing
  • Kaleidoscope
  • Noise warp
  • Pixelate
  • SSAO
  • Toon
  • Godrays
  • Tilt shift
  • Fake subsurface scattering
  • Many others, please see src directory

Usage

In your OF app declare an instance of ofxPostProcessing...

ofxPostProcessing post;

In your setup() function initialise the post-processing class and then add some effects...

post.init(ofGetWidth(), ofGetHeight());
post.createPass();
post.createPass();

Call post.begin() and post.end() around the the scene that you want to render...

post.begin();

post.end();

If you are using an ofCamera pass this to post.begin() and it takes care of the rest for you...

post.begin(cam);

post.end();

TODO

  • Add support for ofGLProgrammableRenderer with version 150 shaders
  • More FX
  • OpenGL ES, it's based around power of two textures so it should be fairly quick to get working.

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> 工具信息

发布日期2026年8月1日
最后更新2026年9月17日
分类编程语言
定价开源

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