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TextureSynthesis

> 编程语言
开源

实例的纹理合成

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工具介绍

实例的纹理合成

The algorithms are:

  1. Full neighbourhood search algorithm of Scott Draves and Alexei Efros + Thomas Leung and Li-Yi Wei + Marc Levoy is probably the simplest texture synthesis algorithm imaginable.
  2. K-coherent neighbourhood search of Michael Ashikhmin and Xin Tong + Jingdan Zhangz + Ligang Liu + Xi Wangz + Baining Guo + Heung-Yeung Shum takes computational burden from the synthesis to the analysis part and therefore is better suited for synthesizing large textures.
  3. Resynthesis algorithm of P. F. Harrison is scale-invariant, fast, supports constraints and practically never produces completely unsatisfactory results.

Note that my implementations are not completely true to the original papers.

Watch a video demonstration of P. F. Harrison's algorithm on YouTube: https://www.youtube.com/watch?v=8sUMBMpZNzk.

How to build

This is a console application that depends only on the standard library. Get .NET Core for Windows, Linux or macOS and run

dotnet run --configuration Release TextureSynthesis.csproj

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> 标签

C#algorithmcsharpgamedevmachine-learning

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> 工具信息

发布日期2026年8月1日
最后更新2026年9月17日
分类编程语言
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