百科.dev
全部条目AI 编程趋势榜开源项目技术资讯提交条目
登录
< 返回工具列表
P

Pcx

> 编程语言
开源

适用于 Unity 的点云导入器和渲染器

1.5K stars0 点赞0 次浏览
访问官网GitHub

工具介绍

适用于 Unity 的点云导入器和渲染器

Pcx - Point Cloud Importer/Renderer for Unity

Pcx is a custom importer and renderer that allows for handling point cloud data in Unity.

System Requirements

  • Unity 2019.4

Supported Formats

Currently Pcx only supports PLY binary little-endian format.

How To Install

The Pcx package uses the scoped registry feature to import dependent packages. Please add the following sections to the package manifest file (Packages/manifest.json).

To the scopedRegistries section:

{
  "name": "Keijiro",
  "url": "https://registry.npmjs.com",
  "scopes": [ "jp.keijiro" ]
}

To the dependencies section:

"jp.keijiro.pcx": "1.0.1"

After changes, the manifest file should look like below:

{
  "scopedRegistries": [
    {
      "name": "Keijiro",
      "url": "https://registry.npmjs.com",
      "scopes": [ "jp.keijiro" ]
    }
  ],
  "dependencies": {
    "jp.keijiro.pcx": "1.0.1",
    ...

Container Types

There are three types of container for point clouds.

Mesh

Points are to be contained in a Mesh object. They can be rendered with the standard MeshRenderer component. It's recommended to use the custom shaders included in Pcx (Point Cloud/Point and Point Cloud/Disk).

ComputeBuffer

Points are to be contained in a PointCloudData object, which uses ComputeBuffer to store point data. It can be rendered with using the PointCloudRenderer component.

Texture

Points are baked into Texture2D objects that can be used as attribute maps in Visual Effect Graph.

Rendering Methods

There are two types of rendering methods in Pcx.

Point (point primitives)

Points are rendered as point primitives when using the Point Cloud/Point shader.

The size of points can be adjusted by changing the material properties.

These size properties are only supported on some platforms; It may work with OpenGLCore and Metal, but never work with D3D11/12.

This method is also used when the point size is set to zero in PointCloudRenderer.

Disk (geometry shader)

Points are rendered as small disks when using the Point Cloud/Disk shader or PointCloudRenderer.

This method requires geometry shader support.

Acknowledgements

The point cloud files used in the examples of Pcx are created by authors listed below. These files are licensed under the Creative Commons Attribution license (CC BY 4.0). Please see the following original pages for further details.

  • richmond-azaelias.ply - Azaleas, Isabella Plantation, Richmond Park. Created by Thomas Flynn. https://sketchfab.com/models/188576acfe89480f90c38d9df9a4b19a

  • anthidium-forcipatum.ply - Anthidium forcipatum ♀ (Point Cloud). Created by Thomas Flynn. https://sketchfab.com/models/3493da15a8db4f34929fc38d9d0fcb2c

  • Guanyin.ply - Guanyin (Avalokitesvara). Created by Geoffrey Marchal. https://sketchfab.com/models/9db9a5dfb6744a5586dfcb96cb8a7dc5

Issues· 25 开放

查看全部 Issues在 GitHub 打开

暂无开放 Issues,或尚未同步最近议题。

> 标签

C#3d-scangraphicspoint-cloudshader

暂无评论,来聊聊你的看法吧

> 工具信息

发布日期2026年8月1日
最后更新2026年9月17日
分类编程语言
定价开源

> 相关工具

T
TypeScript
JavaScript 的超集,为前端与全栈提供静态类型
P
Python
通用编程语言,广泛用于 Web、数据与 AI
G
Go
Google 推出的简洁高效系统语言