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litegraph.js

> 开发工具
开源

一个使用 JavaScript 编写的图形节点引擎和编辑器,类似于 PD 或 UDK Blueprints,附带了基于 HTML5 Canvas2D 的自有编辑器。该引擎可以在客户端运行。

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工具介绍

一个使用 JavaScript 编写的图形节点引擎和编辑器,类似于 PD 或 UDK Blueprints,附带了基于 HTML5 Canvas2D 的自有编辑器。该引擎可以在客户端运行。

litegraph.js

A library in Javascript to create graphs in the browser similar to Unreal Blueprints. Nodes can be programmed easily and it includes an editor to construct and tests the graphs.

It can be integrated easily in any existing web applications and graphs can be run without the need of the editor.

Try it in the demo site.

Features

  • Renders on Canvas2D (zoom in/out and panning, easy to render complex interfaces, can be used inside a WebGLTexture)
  • Easy to use editor (searchbox, keyboard shortcuts, multiple selection, context menu, ...)
  • Optimized to support hundreds of nodes per graph (on editor but also on execution)
  • Customizable theme (colors, shapes, background)
  • Callbacks to personalize every action/drawing/event of nodes
  • Subgraphs (nodes that contain graphs themselves)
  • Live mode system (hides the graph but calls nodes to render whatever they want, useful to create UIs)
  • Graphs can be executed in NodeJS
  • Highly customizable nodes (color, shape, slots vertical or horizontal, widgets, custom rendering)
  • Easy to integrate in any JS application (one single file, no dependencies)
  • Typescript support

Nodes provided

Although it is easy to create new node types, LiteGraph comes with some default nodes that could be useful for many cases:

  • Interface (Widgets)
  • Math (trigonometry, math operations)
  • Audio (AudioAPI and MIDI)
  • 3D Graphics (Postprocessing in WebGL)
  • Input (read Gamepad)

Installation

You can install it using npm

npm install litegraph.js

Or downloading the build/litegraph.js and css/litegraph.css version from this repository.

First project

…

How to code a new Node type

Here is an example of how to build a node that sums two inputs:

//node constructor class
function MyAddNode()
{
  this.addInput("A","number");
  this.addInput("B","number");
  this.addOutput("A+B","number");
  this.properties = { precision: 1 };
}

//name to show
MyAddNode.title = "Sum";

//function to call when the node is executed
MyAddNode.prototype.onExecute = function()
{
  var A = this.getInputData(0);
  if( A === undefined )
    A = 0;
  var B = this.getInputData(1);
  if( B === undefined )
    B = 0;
  this.setOutputData( 0, A + B );
}

//register in the system
LiteGraph.registerNodeType("basic/sum", MyAddNode );

or you can wrap an existing function:

function sum(a,b)
{
   return a+b;
}

LiteGraph.wrapFunctionAsNode("math/sum",sum, ["Number","Number"],"Number");

Server side

It also works server-side using NodeJS although some nodes do not work in server (audio, graphics, input, etc).

var LiteGraph = require("./litegraph.js").LiteGraph;

var graph = new LiteGraph.LGraph();

var node_time = LiteGraph.createNode("basic/time");
graph.add(node_time);

var node_console = LiteGraph.createNode("basic/console");
node_console.mode = LiteGraph.ALWAYS;
graph.add(node_console);

node_time.connect( 0, node_console, 1 );

graph.start()

Projects using it

comfyUI

webglstudio.org

MOI Elephant

Mynodes

Utils


It includes several commands in the utils folder to generate doc, check errors and build minifyed version.

Demo


The demo includes some examples of graphs. In order to try them you can visit demo site or install it on your local computer, to do so you need git, node and npm. Given those dependencies are installed, run the following commands to try it out:

$ git clone https://github.com/jagenjo/litegraph.js.git
$ cd litegraph.js
$ npm install
$ node utils/server.js
Example app listening on port 80!

Open your browser and point it to http://localhost:8000/. You can select a demo from the dropdown at the top of the page.

Feedback


You can write any feedback to [email protected]

Contributors

  • atlasan
  • kriffe
  • rappestad
  • InventivetalentDev
  • NateScarlet
  • coderofsalvation
  • ilyabesk
  • gausszhou

GitHub Issues· 0 开放

在 GitHub 查看全部

暂无开放 Issues,或尚未同步最近议题。

核心特点

  • •Renders on Canvas2D (zoom in/out and panning, easy to render complex interfaces, can be used inside a WebGLTexture)
  • •Easy to use editor (searchbox, keyboard shortcuts, multiple selection, context menu, ...)
  • •Optimized to support hundreds of nodes per graph (on editor but also on execution)
  • •Customizable theme (colors, shapes, background)
  • •Callbacks to personalize every action/drawing/event of nodes
  • •Subgraphs (nodes that contain graphs themselves)
  • •Live mode system (hides the graph but calls nodes to render whatever they want, useful to create UIs)
  • •Graphs can be executed in NodeJS
  • •Highly customizable nodes (color, shape, slots vertical or horizontal, widgets, custom rendering)
  • •Easy to integrate in any JS application (one single file, no dependencies)

> 标签

JavaScriptblueprintscanvas2deditorgraph

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> 工具信息

发布日期2026年8月1日
最后更新2026年9月17日
分类开发工具
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