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oryol

> 编程语言
开源

一个小巧、便携且可扩展的 C++ 3D 编码框架

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工具介绍

一个小巧、便携且可扩展的 C++ 3D 编码框架

Please note that Oryol is currently not actively maintained and hasn't been for a long time, my focus is currently on the Sokol headers and (from time to time) on the Chips emulator stuff.

Oryol

A small, portable and extensible 3D coding framework written in C++:

  • simple Orthodox C++ coding style and APIs
  • extensible through external code modules living in git repositories
  • runs on OSX, Linux (incl RaspberryPi), Windows, iOS, Android, emscripten, from the same C++ source
  • renders through GL, GLES2, WebGL, Metal, D3D11 from same shader source
  • produces small executables (e.g. emscripten WebGL demos starting at around 100 Kbytes)
  • async data loading from web or disc

Build Status:

Platform Build Status
OSX + Linux (OpenGL)
Windows (OpenGL + D3D11)

Live Demos:

  • Oryol Core Samples: http://floooh.github.io/oryol/
  • Oryol Extension Samples: http://floooh.github.io/oryol-samples/
  • KC85 emulator: http://floooh.github.io/virtualkc/

How to Build (Quick'n'Dirty):

You need: cmake, python and your platform's default C/C++ development environment.

bash
> mkdir projects
> cd projects
> git clone --depth 5 https://github.com/floooh/oryol
> cd oryol
> ./fips build
> ./fips run Triangle

In case of problems or for more detailed build info (e.g. how to work with IDEs) see here: How to Build

Getting Started:

  • What's New (updated: 22-May-2017)
  • How to Build
  • Design Manifesto
  • 10,000ft View
  • Core Module
  • IO Module
  • Input Module
  • Gfx Module
  • Resource Module
  • HttpFS Module
  • LocalFS Module

Useful Blog Posts:

  • System Design Philosophy
  • SPIRV-based Shader Pipeline
  • WebGL2/RenderPass Merge
  • About Webpage Integration (asm.js/wasm)
  • Slimmer asm.js/wasm Applications
  • 2016 Spring Cleaning
  • Tour of 3rd-party Code (2016)
  • Gfx Module Changes (2016)
  • Tour of the Metal Renderer

Extension Modules:

  • Skeletal Animation System: https://github.com/floooh/oryol-animation
  • Dear Imgui integration: https://github.com/floooh/oryol-imgui
  • Nuklear UI integration: https://github.com/floooh/oryol-nuklear
  • TurboBadger UI integration: https://github.com/floooh/oryol-tbui
  • OpenAL based sound module: https://github.com/floooh/oryol-sound
  • SoLoud portable audio library: https://github.com/floooh/fips-soloud

See the Oryol Extension Sample webpage for more interesting 3rd-party library integrations.

Tools etc.:

  • Oryol Asset Tools (WIP): https://github.com/floooh/oryol-tools
  • Oryol Fileformat Definitions: https://github.com/floooh/oryol-fileformats

Standalone App Demo:

A simple standalone app using Oryol: https://github.com/floooh/oryol-test-app

Videos

Please note that these videos use older versions of the Gfx module, details have changed (and will continue to change at least until the Vulkan and DX12 renderer backends have been implemented).

  • Coding a triangle from scratch OSX, Windows
  • Building a standalone app
  • Compiling and debugging in QtCreator and CLion

Enjoy!

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> 工具信息

发布日期2026年8月1日
最后更新2026年9月17日
分类编程语言
定价开源

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