s&box 是一款现代化的游戏引擎,基于 Valve 的 Source 2 和最新的 .NET 技术,提供了一个现代化的直观编辑器,用于创建游戏。
s&box 是一款现代化的游戏引擎,基于 Valve 的 Source 2 和最新的 .NET 技术,提供了一个现代化的直观编辑器,用于创建游戏。
s&box is a modern game engine, built on Valve's Source 2 and the latest .NET technology, it provides a modern intuitive editor for creating games.
If your goal is to create games using s&box, please start with getting started guide. This repository is for building the engine from source for those who want to contribute to the development of the engine.
You can download and install the s&box editor directly from Steam.
This repository contains the C# engine, editor, tooling and game content. The native Source 2 core is distributed as prebuilt binaries that setup downloads for your platform, so no C++ toolchain is needed.
| Platform | Setup | Notes |
|---|---|---|
| Windows 10 / 11 (x64) | Setup.bat |
|
| Linux (x64) | ./Setup.sh |
Binaries target the Steam Linux Runtime, most distros should work. |
| macOS (Apple Silicon) | ./Setup.sh |
Intel Macs are not supported. |
# Clone the repo
git clone https://github.com/Facepunch/sbox-public.git
cd sbox-public
# Windows
Setup.bat
# Linux / macOS
./Setup.sh
Once setup completes, the game (sbox) and editor (sbox-dev.exe) run from the game folder.
Pulling on Git will run a hook that fetches any new native binaries or content that changed and regenerates the interop bindings. Build the C# code from your IDE as usual, or rerun Setup.bat for a full incremental rebuild including shaders and content.
If you would like to contribute to the engine, please see the contributing guide.
If you want to report bugs or request new features, see sbox-issues.
Full documentation, tutorials, and API references are available at sbox.game/dev/.
The s&box engine source code is licensed under the MIT License.
Certain native binaries in game/bin are not covered by the MIT license. These binaries are distributed under the s&box EULA. You must agree to the terms of the EULA to use them.
This project includes third-party components that are separately licensed.
Those components are not covered by the MIT license above and remain subject
to their original licenses as indicated in game/thirdpartylegalnotices.
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