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opengles3-book

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OpenGL ES 3.0 编程指南示例代码

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OpenGL ES 3.0 编程指南示例代码

OpenGL ES 3.0 Programming Guide =============================== This repository contains the sample code for the OpenGL ES 3.0 Programming Guide by Addison-Wesley Professional (http://www.opengles-book.com). ## Platforms ## The sample code for the OpenGL ES 3.0 Programming Guide currently builds on the following platforms: * Microsoft Windows * Linux X11 * Android 4.3+ NDK (C/C++) * Android 4.3+ SDK (Java) * iOS7 Instructions for building for each platform are provided in Chapter 16, "OpenGL ES Platforms". ## Authors ## Dan Ginsburg
Budirijanto Purnomo
Previous contributions: Dave Shreiner, Aaftab Munshi ## Reader Contributions ## We would like to thank the following people for their contributions to the source code: * Javed Rabbani Shah for contributing the Android SDK port as well as helping with the NDK port * Jarkko Vatjus-Anttila for contributing the original Linux/X11 port for the OpenGL ES 2.0 Programming Guide * Eduardo Pelegri-Llopart and Darryl Gough for contributing the Blackberry Native SDK port for the OpenGL ES 2.0 Programming Guide (we have not yet ported the ES 3.0 book to a Blackberry platform)

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核心特点

  • •Microsoft Windows
  • •Linux X11
  • •Android 4.3+ NDK (C/C++)
  • •Android 4.3+ SDK (Java)
  • •Javed Rabbani Shah for contributing the Android SDK port as well as helping with the NDK port
  • •Jarkko Vatjus-Anttila for contributing the original Linux/X11 port for the OpenGL ES 2.0 Programming Guide

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发布日期2026年8月1日
最后更新2026年9月17日
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