高斯点雾更新
作者: CedricGuillemet创建于 2025年5月26日更新于 2026年5月19日
标签new featurestale
- Ortho projection: https://GitHub.com/BabylonJS/Babylon.js/pull/17307
- Shadows: https://GitHub.com/BabylonJS/Babylon.js/pull/17316
- Evaluate/test: https://blog.playcanvas.com/playcanvas-adopts-sogs-for-20x-3dgs-compression https://GitHub.com/BabylonJS/Babylon.js/pull/17212
- Triangle Splatting for Real-Time Radiance Field Rendering: https://trianglesplatting.GitHub.io/
- Arc rotate and camera limits: https://GitHub.com/BabylonJS/Babylon.js/pull/17492
- Multiview/multicamera support: https://GitHub.com/BabylonJS/Babylon.js/pull/17508
- Simplify math/remove hacks: https://GitHub.com/BabylonJS/Babylon.js/pull/17544
- Rig/compound parts: https://GitHub.com/BabylonJS/Babylon.js/pull/17679
- Bake Transforms: https://GitHub.com/BabylonJS/Babylon.js/pull/17840
- GPU picker: https://GitHub.com/BabylonJS/Babylon.js/pull/17887
- Material plugin-like for shader injection: https://GitHub.com/BabylonJS/Babylon.js/pull/17880
- .babylon serialization: https://GitHub.com/BabylonJS/Babylon.js/pull/18032
- 4th order spherical harmonics: https://GitHub.com/BabylonJS/Babylon.js/pull/18459
- WASM SPZ loader
- bone and bone weight support
- GS LOD: https://forum.babylonjs.com/t/new-feature-niantic-spz-gaussian-splatting-and-spherical-harmonics/55124/24?u=cedric
- Improve IsReady/Async with webworker: make sure instances are ready before
IsReadyis true. - Use VRAM for storage instead of RAM
- optional sorting using Compute Shader
内容来源: BabylonJS/Babylon.js