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awesome-gamedev-agent-skills

awesome-gamedev-agent-skills

> AI 编程
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67 种用于 AI 编码代理的游戏开发技能 — Godot、Unity、Unreal、Phaser、PixiJS、three.js、Bevy、pyga

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67 种用于 AI 编码代理的游戏开发技能 — Godot、Unity、Unreal、Phaser、PixiJS、three.js、Bevy、pyga

awesome-gamedev-agent-skills

73 game-dev skills for your AI coding agent — install once, and a router loads the right skill for whatever you're building. Agent Skills are small capability files an AI agent loads only when it needs them. This repo gives your agent 73 game-dev skills and a router that picks the right ones for you. You describe what you're building; the agent loads the matching engine and task skills before it writes code.

  • Cross-engine. Godot, Unity, Unreal, Phaser, PixiJS, three.js, Bevy, pygame, LÖVE, Roblox.
  • You don't pick skills. The router detects your engine and task and loads only what fits.
  • Art direction, not one-off generations. The asset workflow locks a visual target, builds families, normalizes outputs deterministically, and checks them inside the game.
  • Built to trust. Every skill is written from primary docs, version-pinned to a stated engine release, and checked by a validator. Current baselines and upgrade policy live in version support.

Contents

  • Quick start
  • What you can ask
  • How the router picks skills
  • Catalog
  • Agent compatibility
  • Contributing

Quick start

One command, any agent. The skills CLI detects the coding agent you already use and installs the router plus all 73 skills into the right place:

npx skills add gamedev-skills/awesome-gamedev-agent-skills

Add --list to preview first, -g to install for every project, or -a to target a specific tool (-a cursor, -a claude-code, -a gemini-cli, …). The same SKILL.md files load natively in Claude Code, Cursor, Windsurf, Cline, Codex, Gemini CLI, GitHub Copilot, Kiro, and dozens more — there's nothing to convert.

Claude Code plugin (alternative). This repo is also a Claude Code plugin marketplace, so you can install it with Claude's own commands:

claude plugin marketplace add gamedev-skills/awesome-gamedev-agent-skills
claude plugin install gamedev@awesome-gamedev-agent-skills

Building in only one engine? Install a smaller bundle — router plus your engine:

claude plugin install router@awesome-gamedev-agent-skills
claude plugin install godot@awesome-gamedev-agent-skills    # or: unity · unreal · web-engines · other-engines

Prefer to copy the files by hand, or want the exact per-tool paths? See docs/INSTALLATION.md.

Want to read the catalog as web pages instead? Every skill, engine group, and per-agent install path is browsable at gamedev-skills.github.io/awesome-gamedev-agent-skills, generated straight from the SKILL.md files in this repo.

Then just talk to your agent — see below.

What you can ask

Describe the task in plain language. The router figures out the skills:

You say Skills it loads for you
"add a double jump to my Godot player" godot-2d-movement + platformer
"make an inventory for my Unity RPG" unity-scriptableobjects + rpg + save-systems
"procedural dungeon roguelike in Godot" godot-tilemap + procedural-gen + roguelike
"make a cohesive pixel-art player, enemies, and tiles" create-game-assets + the detected engine importer
"how should I design save slots?" save-systems
"publish my game on itch with butler" itch-publish

You never type the skill names on the right. That's the router's job.

How the router picks skills

You never name a skill. On each request the router does three things:

  1. Detects your engine from project files — a project.godot means Godot, a *.uproject means Unreal, and so on. If it can't tell, it just asks.
  2. Reads your request for the task — a concept (AI, shaders, saving), a genre (platformer, roguelike), or a shipping step (game jam, Steam).
  3. Loads only the matching skills, in order: engine basics first, then the concept, then any genre glue. It re-routes if you switch to something new.

That's why "add a double jump to my Godot player" loads godot-2d-movement + platformer and nothing else.

The exact detection signals and routing table

The full algorithm — every engine fingerprint, the task-to-skill table, and how engine, discipline, genre, and workflow skills compose — lives in the router skill itself: router/SKILL.md. In short: engine selection is exclusive (exactly one engine), while disciplines, genres, and workflows are additive on top.

Catalog

73 skills across 8 categories — each links to its SKILL.md below.

Engines

Godot — 15 (skills/godot/) · Godot 4.7

Skill Scope
godot-gdscript GDScript language: typing, lifecycle, @export, signals, idioms
godot-nodes-scenes Scene tree, node composition, instancing, autoloads, PackedScene
godot-signals-groups Event-driven design with signals + groups
godot-2d-movement CharacterBody2D kinematic movement, move_and_slide, slopes
godot-tilemap TileMapLayer/TileSet: autotiling, terrain, collision/nav layers
godot-physics Rigid/Area/Static bodies (2D+3D), collision layers, raycasts
godot-ui-control Control nodes: anchors, containers, themes, focus nav
godot-animation AnimationPlayer, AnimationTree, Tween
godot-shaders Godot shading language: 2D canvas_item + 3D spatial shaders
godot-3d-essentials 3D nodes, cameras, lighting, environment/post, GridMap
godot-resources Custom Resource classes, .tres, data-driven design
godot-audio AudioStreamPlayer, buses, effects, sync-to-beat
godot-multiplayer High-level multiplayer: MultiplayerAPI, RPCs, spawner/sync
godot-export Export presets/templates, platform builds, headless CLI export
godot-csharp C#/.NET in Godot: bindings, signals as events, GDScript interop

Unity — 8 (skills/unity/) · Unity 6.3 LTS (6000.3)

Skill Scope
unity-csharp-scripting MonoBehaviour lifecycle, component model, coroutines, serialization
unity-input-system New Input System: actions, bindings, action maps, devices
unity-physics Rigidbody, colliders, layers, joints
unity-animation Animator Controllers, state machines, blend trees, humanoid IK
unity-scriptableobjects Data architecture with ScriptableObject
unity-tilemap-2d 2D Tilemap/Tile Palette, rule tiles, tilemap colliders
unity-navmesh AI navigation: NavMesh bake, NavMeshAgent
unity-build-pipeline Build/player/quality settings, code stripping, Addressables

Unreal — 6 (skills/unreal/) · Unreal Engine 5.8

Skill Scope
unreal-blueprints Blueprint visual scripting: classes, graphs, comms, common nodes
unreal-cpp-gameplay C++ gameplay + Gameplay Framework (GameMode, Pawn, Controller)
unreal-enhanced-input Enhanced Input: Input Actions, Mapping Contexts, Modifiers, Triggers
unreal-behavior-trees AI Behavior Trees + Blackboard, tasks/decorators/services
unreal-niagara Niagara VFX: systems, emitters, modules, parameters
unreal-packaging Packaging/cooking projects, build configs, shipping builds

Web engines — 6 (skills/web-engines/) · Phaser 4.2 · PixiJS 8.19 · three.js r184

Skill Scope
phaser-core Phaser 4.2 game config, Scene lifecycle, loader, cameras
phaser-arcade-physics Arcade Physics: bodies, velocity, colliders/overlap, groups
pixijs-rendering PixiJS v8 scene graph: Application, Container, Sprite, events
threejs-scene-setup Three.js scene/camera/renderer/animation-loop, resizing, controls
threejs-gltf-loading Loading glTF/GLB + skinned animation (GLTFLoader/AnimationMixer)
threejs-materials-lighting Materials (PBR), lights, shadows, environment maps

Other engines — 10 (skills/other-engines/) · Bevy · pygame · LÖVE · Roblox

Skill Scope
bevy-ecs Bevy app + ECS: components, systems, queries, resources, plugins (Bevy 0.19)
pygame-core pygame loop, Surface/Rect, sprites/groups, events (pygame-ce 2.5.7)
love2d-core LÖVE load/update/draw loop, dt-driven motion, input, states (LÖVE 11.5)
roblox-luau Roblox Luau scripting: services, instances, client/server model
roblox-datastores Persistent data with DataStoreService: sessions, limits, ordered stores
roblox-ui Roblox UI: ScreenGui layout, responsive scaling, safe areas, gamepad/touch navigation
roblox-networking Remotes, server-authoritative validation, rate limiting, replication boundaries
roblox-characters Character lifecycle: spawn/respawn scopes, Humanoid, rigs, Animator tracks
roblox-physics Assemblies, constraints, collision/query policy, raycasts, forces, network ownership
roblox-studio-workflow Explorer-first place editing, structure preservation, multi-context Studio verification

Disciplines — 15 (skills/disciplines/)

Cross-engine concepts that load alongside the detected engine skill.

Skill Scope
create-game-assets Art direction and production pipeline for cohesive sprites, tiles, textures, icons, UI art, and 3D assets
game-ai NPC decision-making: FSMs, behavior trees, steering, pathfinding
[ai-behavior-trees-utility-ai](sk

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> 工具信息

发布日期2026年9月9日
最后更新2026年9月17日
分类AI 编程
定价免费

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