适用于 Bevy 游戏引擎的由 ECS 控制的 2D 和 3D 物理引擎。
Avian is an ECS-driven 2D and 3D physics engine for the Bevy game engine.
Below are some of the core design principles used in Avian.
Below are some of the current features of Avian.
SpatialQuery system parameterTransform interpolation and extrapolation for fixed timestepsf32/f64 precision (f32 by default)You can find a more complete list along with documentation in the Table of Contents on docs.rs.
First, add avian2d or avian3d to your dependencies in Cargo.toml:
# For 2D applications:
[dependencies]
avian2d = "0.7"
# For 3D applications:
[dependencies]
avian3d = "0.7"
# If you want to use the most up-to-date version, you can follow the main branch:
[dependencies]
avian3d = { git = "https://github.com/avianphysics/avian", branch = "main" }
Below is a very simple example where a cube with initial angular velocity falls onto a circular platform.
This is a modified version of Bevy's 3d_scene example.
…
You can find lots of 2D and 3D examples in /crates/avian2d/examples and /crates/avian3d/examples respectively.
The examples support both f32 and f64 precisions, so the code contains some feature-dependent types like Real and RVector.
In actual usage these are not needed, so you can just use f32 or f64 types depending on the features you have chosen.
By default the examples use f32. To run the f64 versions, you need to disable default features and manually choose the dimension
and precision:
# Manually specify dimension and precision. `parry-f64` enables collision detection using Parry.
cargo run --example cubes --no-default-features --features "3d f64 parry-f64"
| Bevy | Avian |
|---|---|
| 0.19 | 0.7 |
| 0.18 | 0.5-0.6 |
| 0.17 | 0.4 |
| 0.16 | 0.3 |
| 0.15 | 0.2 |
| 0.14 | 0.1 |
Avian provides migration guides for each version.
Bevy XPBD versions (the predecessor of Avian)| Bevy | Bevy XPBD |
|---|---|
| 0.14 | 0.5 |
| 0.13 | 0.4 |
| 0.12 | 0.3 |
| 0.11 | 0.2 |
| 0.10 | 0.1 |
If you encounter any problems, feel free to open issues or create pull requests. For larger changes and additions, it's better to open an issue or ask me for input before making a pull request. Make sure to review our AI policy before contributing.
We also have our own Avian Dev Discord server for development discussions related to Avian or other physics topics. Hop in if you want to chat or follow along!
For other guidance or questions, consider joining us on the Bevy Discord
server's Avian Physics topic in #ecosystem-crates. My username on the Discord is Jondolf (@jondolfdev).
Huge thanks to the entire Bevy community for the incredible support! All of your contributions, insight and requests are a massive help in driving the state of physics in Bevy forward, and it's what keeps me motivated to build the best engine I can.
I would also like to give a special thanks to Johan Helsing
for inspiring this project and helping me significantly in the early stages.
His original tutorial series is the reason avian
exists in the first place, and without his support and contributions,
the project wouldn't be anywhere near where it is today.
Avian is free and open source. All code in this repository is dual-licensed under either:
at your option.
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