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lottie-web

> 编程语言
开源

在Web,Android和iOS以及React Introduct上原地出品了Render After Effect动画. http://airbnb.io/lotie/ (法语)

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工具介绍

在Web,Android和iOS以及React Introduct上原地出品了Render After Effect动画. http://airbnb.io/lotie/ (法语)

Lottie for Web, Android, iOS, React Native, and Windows

Lottie is a mobile library for Web, and iOS that parses Adobe After Effects animations exported as json with Bodymovin and renders them natively on mobile!

For the first time, designers can create and ship beautiful animations without an engineer painstakingly recreating it by hand. They say a picture is worth 1,000 words so here are 13,000:

View documentation, FAQ, help, examples, and more at airbnb.io/lottie

Plugin installation

Option 1 (Recommended):

Download it from from aescripts + aeplugins: https://aescripts.com/bodymovin/

Option 2:

Or get it from the adobe store https://exchange.adobe.com/creativecloud.details.12557.html CC 2014 and up.

Other installation options:

Option 3:

  • download the ZIP from the repo.
  • Extract content and get the .zxp file from '/build/extension'
  • Use the ZXP installer from aescripts.com.

Option 4:

  • Close After Effects

  • Extract the zipped file on build/extension/bodymovin.zxp to the adobe CEP folder:
    WINDOWS:
    C:\Program Files (x86)\Common Files\Adobe\CEP\extensions or
    C:\<username>\AppData\Roaming\Adobe\CEP\extensions
    MAC:
    /Library/Application\ Support/Adobe/CEP/extensions/bodymovin
    (you can open the terminal and type:
    $ cp -R YOURUNZIPEDFOLDERPATH/extension /Library/Application\ Support/Adobe/CEP/extensions/bodymovin
    then type:
    $ ls /Library/Application\ Support/Adobe/CEP/extensions/bodymovin
    to make sure it was copied correctly type)

  • Edit the registry key:
    WINDOWS:
    open the registry key HKEY_CURRENT_USER/Software/Adobe/CSXS.6 and add a key named PlayerDebugMode, of type String, and value 1.
    MAC:
    open the file ~/Library/Preferences/com.adobe.CSXS.6.plist and add a row with key PlayerDebugMode, of type String, and value 1.

Option 5:

Install the zxp manually following the instructions here: https://helpx.adobe.com/x-productkb/global/installingextensionsandaddons.html Skip directly to "Install third-party extensions"

Option 6:

Install with Homebrew-adobe:

brew tap danielbayley/adobe
brew cask install lottie

After installing

  • Windows: Go to Edit > Preferences > Scripting & Expressions... > and check on "Allow Scripts to Write Files and Access Network"
  • Mac: Go to Adobe After Effects > Preferences > Scripting & Expressions... > and check on "Allow Scripts to Write Files and Access Network"

Old Versions

  • Windows: Go to Edit > Preferences > General > and check on "Allow Scripts to Write Files and Access Network"
  • Mac: Go to Adobe After Effects > Preferences > General > and check on "Allow Scripts to Write Files and Access Network"

HTML player installation

# with npm
npm install lottie-web

# with bower
bower install bodymovin

Or you can use the script file from here: https://cdnjs.com/libraries/bodymovin Or get it directly from the AE plugin clicking on Get Player

Demo

See a basic implementation here.

Examples

See examples on codepen.

How it works

Here's a video tutorial explaining how to export a basic animation and load it in an html page

After Effects

  • Open your AE project and select the bodymovin extension on Window > Extensions > bodymovin
  • A Panel will open with a Compositions tab listing all of your Project Compositions.
  • Select the composition you want to export.
  • Select a Destination Folder.
  • Click Render
  • look for the exported json file (if you had images or AI layers on your animation, there will be an images folder with the exported files)

HTML

  • get the lottie.js file from the build/player/ folder for the latest build
  • include the .js file on your html (remember to gzip it for production)
<script src="js/lottie.js" type="text/javascript"></script>

You can call lottie.loadAnimation() to start an animation. It takes an object as a unique param with:

  • animationData: an Object with the exported animation data. Note: If your animation contains repeaters and you plan to call loadAnimation multiple times with the same animation, please deep clone the object before passing it (see #1159 and #2151.)
  • path: the relative path to the animation object. (animationData and path are mutually exclusive)
  • loop: true / false / number
  • autoplay: true / false it will start playing as soon as it is ready
  • name: animation name for future reference
  • renderer: 'svg' / 'canvas' / 'html' to set the renderer
  • container: the dom element on which to render the animation

It returns the animation instance you can control with play, pause, setSpeed, etc.

lottie.loadAnimation({
  container: element, // the dom element that will contain the animation
  renderer: 'svg',
  loop: true,
  autoplay: true,
  path: 'data.json' // the path to the animation json
});

Composition Settings:

Check this wiki page for an explanation for each setting. https://github.com/airbnb/lottie-web/wiki/Composition-Settings

Usage

Animation instances have these main methods:

play


stop


pause


setSpeed(speed)

  • speed: 1 is normal speed.

goToAndStop(value, isFrame)

  • value: numeric value.
  • isFrame: defines if first argument is a time based value or a frame based (default false).

goToAndPlay(value, isFrame)

  • value: numeric value.
  • isFrame: defines if first argument is a time based value or a frame based (default false).

setDirection(direction)

  • direction: 1 is forward, -1 is reverse.

playSegments(segments, forceFlag)

  • segments: array. Can contain 2 numeric values that will be used as first and last frame of the animation. Or can contain a sequence of arrays each with 2 numeric values.
  • forceFlag: boolean. If set to false, it will wait until the current segment is complete. If true, it will update values immediately.

setSubframe(useSubFrames)

  • useSubFrames: If false, it will respect the original AE fps. If true, it will update on every requestAnimationFrame with intermediate values. Default is true.

destroy()


getDuration(inFrames)

  • inFrames: If true, returns duration in frames, if false, in seconds.

Additional methods:

  • updateDocumentData -- updates a text layer's data More Info

Lottie has several global methods that will affect all animations:

lottie.play() -- with 1 optional parameter name to target a specific animation
lottie.stop() -- with 1 optional parameter name to target a specific animation
lottie.goToAndStop(value, isFrame, name) -- Moves an animation with the specified name playback to the defined time. If name is omitted, moves all animation instances.
lottie.setSpeed() -- first argument speed (1 is normal speed) -- with 1 optional parameter name to target a specific animation
lottie.setDirection() -- first argument direction (1 is normal direction.) -- with 1 optional parameter name to target a specific animation
lottie.searchAnimations() -- looks for elements with class "lottie" or "bodymovin"
lottie.loadAnimation() -- Explained above. returns an animation instance to control individually.
lottie.destroy(name) -- Destroys an animation with the specified name. If name is omitted, destroys all animation instances. The DOM element will be emptied.
lottie.registerAnimation() -- you can register an element directly with registerAnimation. It must have the "data-animation-path" attribute pointing at the data.json url
lottie.getRegisteredAnimations() -- returns all animations instances
lottie.setQuality() -- default 'high', set 'high','medium','low', or a number > 1 to improve player performance. In some animations as low as 2 won't show any difference.
lottie.setLocationHref() -- Sets the relative location from where svg elements with ids are referenced. It's useful when you experience mask issues in Safari.
lottie.freeze() -- Freezes all playing animations or animations that will be loaded
lottie.unfreeze() -- Unfreezes all animations
lottie.inBrowser() -- true if the library is being run in a browser
lottie.resize() -- Resizes all animation instances

Events

  • onComplete
  • onLoopComplete
  • onEnterFrame
  • onSegmentStart

you can also use addEventListener with the following events:

  • complete
  • loopComplete
  • drawnFrame
  • enterFrame
  • segmentStart
  • config_ready (when initial config is done)
  • data_ready (when all parts of the animation have been loaded)
  • data_failed (when part of the animation can not be loaded)
  • loaded_images (when all image loads have either succeeded or errored)
  • DOMLoaded (when elements have been added to the DOM)
  • destroy

Other loading options

  • if you want to use an existing canvas to draw, you can pass an extra object: 'rendererSettings' with the following configuration:
…

Doing this you will have to handle the canvas clearing after each frame
Another way to load animations is adding specific attributes to a dom element. You have to include a div and set it's class to "lottie". If you do it before page load, it will automatically search for all tags with the class "lottie". Or you can call lottie.searchAnimations() after page load and it will search all elements with the class "lottie".

  • Add the data.json to a folder relative to the html
  • Create a div that will contain the animation.
  • Required
    • A class called "lottie"
    • A "data-animation-path" attribute with relative path to the data.json
  • Optional
    • A "data-anim-loop" attribute
    • A "data-name" attribute to specify a name to target play controls specifically

Example

 

Preview

You can preview or take an svg snapshot of the animation to use as poster. After you render your animation, you can take a snapshot of any frame in the animation and save it to your disk. I recommend to pass the svg through an svg optimizer like https://jakearchibald.github.io/svgomg/ and play around with their settings.

Recommendations

Files

If you have any images or AI layers that you haven't converted to shapes (I recommend that you convert them, so they get exported as vectors, right click each layer and do: "Create shapes from Vector Layers"), they will be saved to an images folder relative to the destination json folder. Beware not to overwrite an existing folder on that same location.

Performance

This is real time rendering. Although it is pretty optimized, it always helps if you keep your AE project to what is necessary
More optimizations are on their way, but try not to use huge shapes in AE only to mask a small part of it.
Too many nodes will also affect performance.

Help

If you have any animations that don't work or want me to export them, don't hesitate to write.
I'm really interested in seeing what kind of problems the plugin has.
my email is [email protected]

AE Feature Support

  • The script supports precomps, shapes, solids, images, null objects, texts
  • It supports masks and inverted masks. Maybe other modes will c

GitHub Issues· 857 开放

在 GitHub 查看全部
  • #2452

    Comp isn't rendering and file size is too large

    更新于 2026年9月15日
  • #1938

    FontManager adds redundant span tags to body

    更新于 2026年9月7日
  • #3216

    Bodymovin requires track matte visibily to be turned on

    更新于 2026年8月21日
  • #3195

    Gradient fill is broken in AE 26.0.0

    更新于 2026年8月20日
  • #3213

    Completion compares the pass counter with strict equality, so an overshot counter loops forever

    更新于 2026年8月12日
  • #3214

    setLoop assigns any value verbatim: a string silently disables completion

    更新于 2026年8月12日
  • #3211

    goToAndStop with a marker name renders the wrong frame when ip or a segment is non-zero

    更新于 2026年8月12日
  • #3210

    Bundle Fonts didn't export all Fonts

    更新于 2026年7月31日
  • #3208

    Types: declarations use "export default" but the runtime uses "module.exports =", breaking ESM consumers on node16/nodenext

    更新于 2026年7月25日
  • #2319

    Paused animation does not render

    更新于 2026年7月2日

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发布日期2026年8月1日
最后更新2026年9月17日
分类编程语言
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