开源、本地优先的对话式 AI 视频编辑器,具有专业的多轨时光线、代理技能、MCP 集成和去除背景渲染功能。
OpenChatCut
简体中文 · English
Open-source ChatCut alternative · agent-native · local-first AI video editor
Let Codex, Claude Code, and the built-in agent read, edit, and export real video projects that remain fully editable. Website: openchatcut.com
Introduction · Product Tour · Quick Start · Agent / MCP · Community · Sponsors · Changelog · Star Growth · Contributing
From a single instruction to a real timeline: agents, media, previews, motion graphics, transitions, effects, and multitrack audio all work together in one project.
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If OpenChatCut helps you, you can support its continued development on Ko-fi or Afdian.
OpenChatCut is an open-source ChatCut alternative: a video editor that brings conversational agents and professional timeline editing into the same workspace. It is independent open source (AGPL), not affiliated with the commercial ChatCut product.
OpenChatCut = local video projects + multitrack timeline + AI agents + MCP + production-ready exports.
It does not merely generate a video that can no longer be changed. Every edit is written to real tracks, clips, transitions, captions, effects, and media inside the project. You can continue editing manually, undo or redo changes, save versions, or hand the project to another agent.
OpenChatCut is built for creators and developers who want AI to participate in the actual editing workflow without giving up professional control, rather than starting over from an empty chat box or an immutable generated result.
Website: https://openchatcut.com
Open-source ChatCut alternative guide: https://openchatcut.com/blog/open-source-chatcut-alternative
ChatCut vs OpenChatCut: https://openchatcut.com/blog/chatcut-vs-openchatcut
Agent-native: the built-in agent and external MCP agents share the same editing tools.
️ Real timeline: multiple video and audio tracks, transitions, effects, LUTs, zooms, and keyframes.
Transcript-driven editing: word-level transcription, text-based cuts, pause handling, speakers, and linked captions.
✨ Generation and media: images, video, speech, music, sound effects, and online media search.
Motion Graphics and WebGL: editable motion templates, custom shaders, visual effects, and transitions.
️ Visual geometry: in-browser person segmentation and face-safe zones — captions avoid the speaker automatically, reframe follows the subject, and overlay graphics land in empty space.
Production-ready exports: MP4, audio, captions, FCPXML, and complete project data.
️ Local-first: projects and media stay on your machine by default, while API keys remain server-side.
Join the OpenChatCut community to discuss workflows, share feedback, and follow development:
The following screenshots show real OpenChatCut projects and editor states, not static mockups.
Local project management — Create, import, duplicate, export, and continue editing multiple real projects.
Complete agent-driven editing — Generate music, invoke tools, and write transitions, captions, and multitrack media directly to the timeline.
Motion Graphics and agents — Browse motion templates or let an agent generate and assemble editable MG clips.
WebGL visual effects — Apply pixelation, duotone, fisheye, kaleidoscope, softening, light leaks, and more directly to clips.
Camera movement and zoom — Push, pull, slow zoom, fast zoom, and eased camera effects work directly with the timeline.
LUTs and color styles — Compare camera transforms and film looks in real time against a consistent reference frame.
Traditional editors excel at precise control. One-shot AI video generators excel at producing results quickly. OpenChatCut connects both approaches through one continuously editable project:
| Capability | Traditional timeline editor | One-shot AI video generation | OpenChatCut |
|---|---|---|---|
| Track- and clip-level precision | ✅ | ❌ | ✅ |
| Modify a project with natural language | ❌ | ✅ | ✅ |
| Inspectable and undoable changes | ✅ | Usually unavailable | ✅ |
| Linked transcript and visuals | Partial | ❌ | ✅ |
| Direct control from Codex / Claude Code | ❌ | ❌ | ✅ MCP |
| Built-in and external agent collaboration | ❌ | ❌ | ✅ Shared tools |
| Local projects and BYOK | Product-dependent | Usually cloud-based | ✅ |
The core editing loop:
Describe the goal → Agent reads the project → Produces verifiable edits → Writes to the timeline
→ Preview / adjust / undo → Captions and mixing → Export
| Area | Implemented capabilities |
|---|---|
| Timeline | Multitrack editing, move, trim, split, ripple edits, snapping, keyframes, markers, undo, and redo |
| Visuals | WebGL effects, LUTs, chroma key, zoom, transitions, and custom shaders |
| Audio | Multiple audio tracks, sound effects, background music, voice-over recording, loudness, auto-ducking, and vocal isolation |
| Transcript | Transcription jobs, word-level editing, pause compression, search, speakers, and clip views |
| Captions | Automatic captions, named styles, translation, timeline overlays, and SRT export |
| Motion Graphics | Built-in templates, a secure sandbox, custom templates, and video rendering |
| AI generation | Image, video, speech, music, and sound-effect jobs with progress tracking |
| Media | Uploads, folders, online image/video/audio search, and Firecrawl visual-media fallback |
| Export | MP4, audio, captions, FCPXML, project import/export, export history, hardware-aware H.264 acceleration, and resource-aware export queueing |
| Agent | Built-in conversational agent, skills, proposal-based edits, and external Streamable HTTP MCP |
The OpenChatCut resource library is a shared catalog for reusable MG animations, sound effects, transitions, visual effects, zooms, and LUTs.
Installable visual resources use the editor's openchatcut-plugin@1 format and runtime validation. Official OpenChatCut resources use the MIT license; community contributors select a license during submission, and each published card identifies its creator and license.
Download the latest macOS, Windows, and Linux builds from GitHub Releases. The release currently includes DMG installers for Apple Silicon and Intel Macs, an x64 Windows installer, and an x64 Linux AppImage.
These are early builds. The macOS packages are not yet signed or notarized, so the operating system may require manual approval on first launch.
Requires Node.js 24.x and npm. The supported Node.js range is enforced by package.json, and .nvmrc selects the matching major version for Node version managers.
git clone https://github.com/0xsline/OpenChatCut.git
cd OpenChatCut
npm install
cp .env.example .env.local
npm run dev
Open:
http://localhost:5199
Only add the model or media-service credentials you actually use to .env.local. Features without configured third-party credentials report the missing key explicitly; local timeline editing, built-in media, and other configured capabilities continue to work.
Development launches are isolated per Git checkout/worktree by default. npm run dev and
npm run desktop:dev keep that checkout's projects, imported media, generation jobs,
credentials, settings, and local authorization state under its own profile in
~/.openchatcut/dev-profiles/. Use npm run dev:shared only when you intentionally need
the legacy shared development store.
The built-in Agent always runs the model loop on the local server. Chat, drafts, and proposals survive page refreshes and local service restarts. Timeline changes still go through the active editor's validated, undoable commands.
Desktop agents can browse any local directory allowed by the operating system by default, including mounted media drives. browse_local_media lists folders and supported media, searches by filename or relative path and media type, and returns paginated results without importing. The agent can then use import_assets for up to 100 selected paths, import_asset for one path, or import_folder for a whole folder. Imports reuse media probing and reference registration, preserve
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