Need For Speed™ II SE - Cross-platform wrapper with 3D acceleration and TCP protocol!
Need For Speed™ II SE - Cross-platform wrapper with 3D acceleration and TCP protocol!
Cross-platform wrapper for the Need For Speed™ II SE game with 3D acceleration and TCP protocol!
Don't forget to update submodules:
git submodule update --init --recursive
gl1 argument to compilation script.gles2 argument to compilation script.$CC environment variable),root):dpkg --add-architecture i386
apt-get update
apt-get install libsdl2-dev:i386 gcc-multilib yasm
compile_nfs script, modify what do you want. Compile the game by executing the script - it will automatically generate executable file inside Need For Speed II SE directory:./compile_nfs - native compilation for Unix-like systems (Linux, macOS up to Mojave, ...),./compile_nfs win32 - cross compilation for Windows (on Arch Linux install: mingw-w64-gcc and mingw-w64-sdl2 from AUR).mingw-w64 which cross-compiles to Windowssudo apt install mingw-w64
also gcc-multilib might be needed to be installed using
sudo apt install gcc-multilib
Don't install SDL using apt-get, instead take it from their official repo packages page, get the package with mingw suffix
Inside the package folder you should use the one called i686-w64-mingw32
Either copy the include, bin, lib, share to your system files (not recommended) or you can modify the following lines in the file compile_nfs:
On line 27 with:
C_FLAGS="$COMMON_FLAGS -O2 $CPU_FLAGS"
add before the last quotation mark -I/path/to/include/folder so that it becomes:
C_FLAGS="$COMMON_FLAGS -O2 $CPU_FLAGS -I/path/to/include/folder"
On line 23 add the same include directory paramter before the quote
On line 39 which has:
i686-w64-mingw32-ld --enable-stdcall-fixup -o "../Need For Speed II SE/nfs2se.exe" *.o --stack=0x7D00,0x7D00 --heap=0x2000,0x1000 -lws2_32 -lwinmm -lmingwex -lmsvcrt -lkernel32 -lopengl32 -lSDL2 -lSDL2main -lSDL2_test -subsystem=$WIN_SUBSYSTEM $STRIP -e _start &&
After the -lSDL2_test add -L/path/to/lib/folder/
Now the command ./compile_nfs win32 should work fine
If you try to run the exe, windows will say the dll is missing so you should get it from the same SDL packages link but this time the package for win32-x86
Copy the dll you get from decompressing the zip file and put it in the same directory as the game's exe file
Now if you follow the other steps (of copying game data and dealing with possible errors explained futher), it should work fine
./compile_nfs cppANDROID_HOME and ANDROID_NDK_HOME,SDL2-* directory into src/Android/app/jni/SDL,./compile_nfs android or ./compile_nfs android install.fedata and gamedata directories from the Need For Speed™ II SE original CD-ROM into Need For Speed II SE directory.fedata/pc/text/text.*, because TCP version uses new files in root directory.Need For Speed II SE/convert_to_lowercase script if you have UPPERCASE names.install.win file (with text editor which doesn't modify last line or line edings!) and change the first line. Leave 4nn as is and modify only language name. Possible languages are:~/.nfs2se (%AppData%\.nfs2se on Windows). At the first run, the nfs2se.conf.template will be copied there. You can modify the file if you want to configure the game. On Windows, you can use open_config.bat to open the config file in notepad.gamedata, fedata, install.win, text.*, nfs2se.conf (rename nfs2se.conf.template to nfs2se.conf) into /sdcard/NFSIISE or /storage/emulated/0/NFSIISE (create NFSIISE directory first).nfs2se-win32-v1.4.0.zip under Releases), unpack it,fedata and gamedata directories into Need For Speed II SE directory,Need For Speed II SE directory create new file autorun.cmd with content CMD=nfs2se.exe,Need For Speed II SE to Need For Speed II SE.pc,Need For Speed II SE.pc into your Batocera Linux directory /userdata/roms/windows/,START and go to GAME SETTINGS → UPDATE GAMELISTS, the game is listed under Windows section and will be successfully emulated via Winenfs2se-git.xgamma -gamma 1.0.No open issues yet, or sync has not completed.