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# VulkanMod
This is a Minecraft mod that introduces a brand new **Vulkan** based voxel rendering engine to **Minecraft** in order to both replace the default OpenGL renderer and bring performance improvements and new features.
The Vulkan API allows for modern device capabilities that are not possible, or not widely supported, on the default OpenGL renderer.
## Features
Some of the main VulkanMod's features are:
- Reduced CPU and GPU Overhead
- Terrain rendering optimizations, ranging from optimized draw loop to section culling
- Chunk building optimizations
- Entity rendering optimizations
- Native Wayland support (Linux specific)
- Windowed fullscreen mode
## Installation
### Download Links
### Install guide:
- Install the [fabric modloader](https://fabricmc.net).
- Download and put the `VulkanMod.jar` file into `.minecraft/mods`
## What about shaders?
### If you want to use shaders with VulkanMod, then check out [**Beryl**](https://modrinth.com/mod/beryl)
## Issues
Remember to check the [Wiki](https://github.com/xCollateral/VulkanMod/wiki) we wrote before asking for support!
If you found an issue that hasn't already been reported, then open a new instance in the [issue tab](https://github.com/xCollateral/VulkanMod/issues)
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Developing this mod requires huge amounts of time and effort. If you want to help me continue developing this project, consider buying me a coffee.