A WebGPU-accelerated ONNX inference run-time written 100% in Rust, ready for native and the web
A WebGPU-accelerated ONNX inference run-time written 100% in Rust, ready for native and the web
Wonnx is a GPU-accelerated ONNX inference run-time written 100% in Rust, ready for the web.
wgpu)| API | Windows | Linux & Android | macOS & iOS |
|---|---|---|---|
| Vulkan | ✅ | ✅ | |
| Metal | ✅ | ||
| DX12 | ✅ (W10 only) | ||
| DX11 | :construction: | ||
| GLES3 | :ok: |
:white_check_mark: = First Class Support — :ok: = Best Effort Support — :construction: = Unsupported, but support in progress
Ensure your system supports either Vulkan, Metal or DX12 for access to the GPU. Then either download a binary release,
or install Rust and run cargo install --git https://github.com/webonnx/wonnx.git wonnx-cli to install the CLI.
The CLI tool (nnx) provides a convenient interface for tinkering with models (see the README for more information):
nnx info ./data/models/opt-squeeze.onnx
nnx infer ./data/models/opt-squeeze.onnx -i data=./data/images/pelican.jpeg --labels ./data/models/squeeze-labels.txt --top 3Add the wonnx crate as dependency (cargo add wonnx if you have cargo-add). Then, see the examples
for usage examples, or browse the API docs.
pip install wonnxAnd then, to use:
from wonnx import Session
session = Session.from_path(
"../data/models/single_relu.onnx"
)
inputs = {"x": [-1.0, 2.0]}
assert session.run(inputs) == {"y": [0.0, 2.0]}Then run python3 with the above Python code!
For more details on the Python package including build instructions, see wonnx-py.
npm install @webonnx/wonnx-wasmAnd then, on the client side:
import init, { Session, Input } from "@webonnx/wonnx-wasm";
// Check for WebGPU availability first: if(navigator.gpu) { .. }
await init();
const session = await Session.fromBytes(modelBytes /* Uint8Array containing the ONNX file */);
const input = new Input();
input.insert("x", [13.0, -37.0]);
const result = await session.run(input); // This will be an object where the keys are the names of the model outputs and the values are arrays of numbers.
session.free();
input.free();The package @webonnx/wonnx-wasm provides an interface to WONNX, which is included as WebAssembly module and will use the browser's WebGPU implementation. See wonnx-wasm-example for a more complete usage example involving a bundler.
For more details on the JS/WASM package including build instructions, see wonnx-wasm.
To work on wonnx itself, follow the following steps:
git clone https://github.com/webonnx/wonnx.gitThen, you're all set! You can run one of the included examples through cargo:
cargo run --example squeeze --releasennx prepare (substitute with cargo run -- prepare when inside this repo):nnx prepare -i ./some-model.onnx ./some-model-prepared.onnxTo specify dynamic dimension parameters, add e.g. --set batch_size=1.
You can also use an external tool, such as onnx-simplifier, with the command:
# pip install -U pip && pip install onnx-simplifier
python -m onnxsim mnist-8.onnx opt-mnist.onnxcargo run --example mnist --releaseExcept when running in WebAssembly, you may set the following environment variables to influence GPU selection by WGPU:
WGPU_ADAPTER_NAME with a substring of the name of the adapter you want to use (e.g. 1080 will match NVIDIA GeForce 1080ti).WGPU_BACKEND with a comma separated list of the backends you want to use (vulkan, metal, dx12, dx11, or gl).WGPU_POWER_PREFERENCE with the power preference to choose when a specific adapter name isn't specified (high or low)Contributions are very much welcomed even without large experience in DL, WGSL, or Rust. I hope that this project can be a sandbox for all of us to learn more about those technologies beyond this project's initial scope.
To implement an operator all you have to do is:
compiler.rsget_attribute function: let alpha = get_attribute("alpha", Some(1.0), node);
// or without default value
let alpha = get_attribute::<f32>("alpha", None, node);context.templates folder.Available types are in
structs.wgslbut you can also generate new ones within your templates.
sequencer.rsThere is default variables in the context:
{{ i_lens[0] }}: the length of the input 0. This also work for output: {{ o_lens[0] }} and other input {{ i_lens[1] }}{{ i_shape[0] }}: the array of dimensions of input 0. To get the first dimension of the array, just use: {{ i_shape[0][0] }} {{ i_chunks[0] }}: the size of the chunks of each dimensions of input 0. By default, each variable is represented as a long array of values where to get to specific values you have to move by chunks. Those chunks are represented within this variable. To get the size of the chunks of the first dimensions use: {{ i_chunks[0][0] }}.{{ op_type }} the op type as some op_type like activation are using the same template.…Check out tera documentation for other templating operation: https://tera.netlify.app/docs/
sequencer.rs.| Operator | Since version | Implemented | Shape inference supported |
|---|---|---|---|
| Abs | 13, 6, 1 | ✅ | ✅ |
| Acos | 7 | ✅ | ✅ |
| Acosh | 9 | ✅ | ✅ |
| Add | 14, 13, 7, 6, 1 | ✅ | ✅ |
| And | 7, 1 | ✅ | |
| ArgMax | 13, 12, 11, 1 | ||
| ArgMin | 13, 12, 11, 1 | ||
| Asin | 7 | ✅ | ✅ |
| Asinh | 9 | ✅ | ✅ |
| Atan | 7 | ✅ | ✅ |
| Atanh | 9 | ✅ | ✅ |
| AveragePool | 11, 10, 7, 1 | ✅ | ✅ |
| BatchNormalization | 15, 14, 9, 7, 6, 1 | ✅ | ✅ |
| BitShift | 11 | ||
| Cast | 13, 9, 6, 1 | ✅ | ✅ |
| Ceil | 13, <a href="https://g |
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