PhysX/32 bit TODO
Author: vosenCreated Jul 6, 2026Updated Aug 17, 2026
#651 is big enough as-is. There are some things to do (or at least attempt) post-merge. In no particular order:
Done
Try doing RPC through shared memory(done now):as for bottleneck - in fluidmark i get 45-48fps at default benchmark settings with meager 13% of compute load(rx6750xt). this is on level of iirc gtx680, but rx definetly has more guts than it. same with nvidia demos - load doesn't exceed ~30% case in point: SampleCloth.exe scene 2 is ~150 fps on hw(compute load 30%) vs ~350 on cpu
Double check system install tracing (someone reported it on Discord as not working)(should work now)Apparently Arkham Origins doesn't allow setting physx to high(works now, but can lead to geometry explosion)Check for client/server version mismatch on startBe explicit about no need for hip sdk for physxSuggest using nvidia sdk/fluidmark for troubleshooting
TODO
- Fix problems with reinitializing physics (cuCtxDestroy_v2 does not free memory)
- Make sure we use the most powerful gpu
Separate issues
- #671
Source: vosen/ZLUDA