OpenGL capture / playback debugger.
April 16, 2014: Vogl history has been completely and utterly trounced. The original repository had an entire chroot build system that most folks weren't interested in. A few contributors (thanks Carl & Sir Anthony) took the time to build a much smaller source only vogl repository which we've replaced the original one with.
A separate chroot repository (which will build this source repository) is now here:
https://bitbucket.org/raddebugger/vogl_chroot
This project is alpha^2. If you are up for suffering through a bit of pain with early releases, please jump in - we'd love to have your help...
The chroot configuration script should be a good reference for vogl dependencies. It is located here:
https://bitbucket.org/raddebugger/vogl_chroot/src/master/bin/chroot_configure.sh?at=master
The build dependencies for ubuntu (14.04) can be installed using the following:
sudo apt-get install build-essential pkg-config cmake libx11-dev \
zip wget libtinyxml-dev liblzma-dev libunwind8-dev \
libturbojpeg libdwarf-dev mesa-common-dev qt5-qmake\
freeglut3-dev qt5-default libqt5x11extras5-dev git \
libsdl2-gfx-dev libsdl2-image-dev libsdl2-ttf-dev libjpeg-turbo8-devgit clone https://github.com/ValveSoftware/vogl.git
mkdir -p vogl/vogl_build/release64 && cd $_
cmake -DCMAKE_BUILD_TYPE=Release -DBUILD_X64=On ../..
make -j 10The binaries are placed in the vogl/vogl_build directory.
For debug builds, use "-DCMAKE_BUILD_TYPE=Debug"
For 32-bit builds, use "-DBUILD_X64=Off"
git clone https://github.com/ValveSoftware/vogl.git
mkdir -p vogl\vogl_build\x64
cd vogl\vogl_build\x64
cmake -DQt5_DIR="C:\Qt\5.3\msvc2013_64_opengl\lib\cmake\Qt5" -G "Visual Studio 12 2013 Win64" ..\..
cd ..\..\..\
mkdir -p vogl\vogl_build\win32
cd vogl\vogl_build\win32
cmake -DQt5_DIR="C:\Qt\5.3\msvc2013_opengl\lib\cmake\Qt5" -G "Visual Studio 12 2013" ..\..Note: The path to Qt5 might need to be adjusted depending on your install location. After compiling with Visual Studio, the binaries are placed in the vogl\vogl_build\Release (or Debug) directory.
Install the required build dependencies using Homebrew:
brew install pkg-config cmake sdl2 qt5 xz jpeg-turbo tinyxmlThen build with:
git clone https://github.com/ValveSoftware/vogl.git
mkdir -p vogl/vogl_build/mac
cd vogl/vogl_build/mac
cmake ../.. -DCMAKE_PREFIX_PATH=/usr/local/Cellar/qt5/5.3.2/
makeNote: the Mac port is not yet functional.
cd vogl_build
VOGL_CMD_LINE="--vogl_tracefile vogltrace.glxspheres64.bin" LD_PRELOAD=$(readlink -f libvogltrace64.so) ./glxspheres64 For capturing Steam games, please see the vogl_trace.sh script in the chroot repository:
https://bitbucket.org/raddebugger/vogl_chroot/src/master/bin/src/sl.cpp?at=master
We are currently working on making it much easier to launch and profile Steam apps.
./voglreplay64 play vogltrace.glxspheres64.binor launch vogleditor64 and open trace file.
See qtcreator/qtcreator.md file: qtcreator.md
http://lists.voglproj.com/listinfo.cgi/dev-voglproj.com
Vogl Wiki
OpenGL documentation/references
Specifications
Vogl code is MIT licensed.
…libbacktrace is BSD licensed. Libbacktrace license.
apitrace is MIT licensed: Apitrace license.
Loki is MIT licensed: Loki license.
Valgrind header files are BSD-style licensed: Valgrind header files.
GL header files are MIT licensed: GL header files.
glxspheres (from VirtualGL) is wxWindows Library licensed: wxWindows Library License.
SDL is zlib licensed: zlib license.
stb files (from Sean Barrett) are public domain.
TinyXML-2 is zlib licensed: zlib license.
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