[HL2] Vertices stretch toward world origin on specific citizen models
Author: BlixibonCreated Feb 20, 2025Updated Jun 28, 2026
Describe the bug
The following models in Half-Life 2 have random vertices seemingly stretching to the map origin and other positions:
models/humans/group01/male_02.mdlmodels/humans/group02/male_02.mdlmodels/humans/group03m/male_02.mdlmodels/humans/group03m/male_04.mdlmodels/humans/group03m/male_05.mdl
The issue becomes less intense as the LOD level increases (i.e. as the player gets farther away). This issue appears to exist in both HL2 and HL2:DM, although the models involved are not used in HL2:DM by default.
This is on the latest version of the Source 2013 master branch.
Steps to reproduce
Steps to reproduce the behavior:
- Spawn an entity which uses one of the above models. The following command creates a
prop_dynamicwith the first listed model:prop_dynamic_create "humans/group01/male_02" - Walk around the model in close proximity
- See vertices stretching toward the world origin
Media
Here is a short video demonstrating the issue:
https://github.com/user-attachments/assets/258e2181-d29e-461d-94de-8c9f7126b38a
Source: ValveSoftware/source-sdk-2013