Isn't k_nSteamNetworkingSend_UnreliableNoDelay Implemented?
Author: gtnardyCreated Apr 10, 2026Updated Aug 18, 2026
Labelsenhancement
k_nSteamNetworkingSend_UnreliableNoDelay is stated that the messages will be discarded when:
// - there is a sufficiently large number of messages queued up already such that the current message
// will not be placed on the wire in the next ~200ms or soBut the in source code it seems it has no implementation:
So should we consider it is not implemented and do not use it? Or am I missing something? Thank you!!
Source: ValveSoftware/GameNetworkingSockets