API to disable retry for reliable messages (outdated messages)
Author: YintheCloudCreated Dec 12, 2024Updated Apr 27, 2026
Labelsenhancement
I want to implement a data replication system where data is one way replicated from server to client. Replicating data like unit positions should be reliable, while occasional data loss is acceptable. So whenever a new replication message is sent, older messages will no longer perform retransmission. (The last message will need to be reliable so the unit won't stay at wrong places on clients).
Source: ValveSoftware/GameNetworkingSockets