⚛️ Tiny modular pieces utilizing the power of Scriptable Objects
⚛️ Tiny modular pieces utilizing the power of Scriptable Objects
Tiny modular pieces utilizing the power of Scriptable Objects
Inspired of Ryan Hipple's talk from Unite 2017 this project features a set of tiny composible "Atoms" that improve modularity in your project.
Motivation • Installation • Documentation • Discord • Aknowlegements •
The general approach to building scripts in Unity often generates a code base that is monolithic. This results in that your code is cumbersome to test, non-modular and hard to debug and understand.
Unity Atoms is an open source library that aims to make your game code:
... more in our Documentation
In the Package manager window, add a package via git url:
Core: https://github.com/unity-atoms/unity-atoms.git?path=/Packages/Core#v4.6.2
Base Atoms: https://github.com/unity-atoms/unity-atoms.git?path=/Packages/BaseAtoms#v4.6.2for additional packages, just adjust the path
Add the following to your manifest.json (which is located under your project location in the folder Packages):
…Note that the core and base atoms packages are mandatory while the others are optional. If you don't want a subpackage, simply remove it from your dependencies.
Note that subpackages may have additional dependencies.
# required
openupm add com.unity-atoms.unity-atoms-core
openupm add com.unity-atoms.unity-atoms-base-atoms
# optional
openupm add com.unity-atoms.unity-atoms-fsm
openupm add com.unity-atoms.unity-atoms-mobile
openupm add com.unity-atoms.unity-atoms-mono-hooks
openupm add com.unity-atoms.unity-atoms-tags
openupm add com.unity-atoms.unity-atoms-scene-mgmt
openupm add com.unity-atoms.unity-atoms-ui
openupm add com.unity-atoms.unity-atoms-input-systemWe are looking for more people to join the team! Contact us if you want to jump aboard.
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