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Chroma

> 编程语言
Open source

Chroma (developed by Ubisoft) is a one-stop solution for detecting color blindness-related issues in games. It replicates Protanopia, Deuteranopia, and Tritanop

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Chroma (developed by Ubisoft) is a one-stop solution for detecting color blindness-related issues in games. It replicates Protanopia, Deuteranopia, and Tritanop

Chroma

Chroma helps in simulating different types of color blindness occurring in humans.

The main purpose of this is to simulate 3 major Color Blindness types: Protanopia, Deuteranopia and Tritanopia for our different games and to aid the accessibility team in performing various complex testing.

Following are key features:

  • Color simulation on a single monitor. This solution works on top of the game and can be maximized as per requirements.
  • Works on all games. No dependency on any specific game or engine.
  • High performance. Able to simulate live gameplay up to 60 FPS.
  • Accurate results.
  • Simulation of all types of color blindness.
  • Only available solution which captures live gameplay screen and simulates colorblindness.
  • Easy screenshots to log errors.
  • Easy and configurable UI.
  • For more details look into userguide here.

Here is an example comparing the default image with its Deuteranopia-filtered version:

Original Image:

Filtered Image (Deuteranopia):

Download the official Chroma logos here.

Known Issue During CMake Process

If you encounter the following error while running CMake without Visual Studio 2022:

error C2039: 'wait_for': is not a member of 'winrt::impl'

This issue may occur due to an outdated CPPWinRT library. To resolve it, install the Microsoft.Windows.CppWinRT NuGet package using the following command:

bash
nuget install Microsoft.Windows.CppWinRT

Alternatively, ensure that your development environment is using an updated version of CPPWinRT. The best option to avoid this issue is to use Visual Studio 2022.

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> Details

PublishedAug 1, 2026
UpdatedSep 17, 2026
Category编程语言
PricingOpen source

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