Upper Quadrant bright, the rest darker
Author: vrguruCreated Jun 5, 2026Updated Jun 8, 2026
Labelsbug
I have an issue where the upper quadrant of the screen is brighter (correct) than the rest (darker). It only occurs if I enable the Surfel GI and is rendering a larger Heightfield mesh. (see image). It does NOT occur otherwise. I have other scenes with larger scenes without these issues. Any ideas of what is going on?
Source: turanszkij/WickedEngine