Unreal Engine 5 plugin component for rendering runtime generated content.
Unreal Engine 5 plugin component for rendering runtime generated content.
This is the free, MIT-licensed Core edition of the Realtime Mesh Component. Looking for spatial streaming, runtime Nanite, mesh→SDF/Lumen cards, compute providers, replication, and more? Check out the Pro edition, available on Fab.
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The Realtime Mesh Component (RMC) renders runtime-generated and runtime-modified geometry in Unreal Engine 5. It is a high-performance replacement for the ProceduralMeshComponent (PMC) and DynamicMeshComponent, built around an efficient stream-based mesh data layer and a copy-on-write render proxy. It scales from simply loading a model at runtime, through live mesh editing and debug views, up to procedural generation of entire worlds.
RMC has been in active development for 8+ years with a community ranging from individual developers to schools and Fortune 500 studios.
RealtimeMeshComponent — the core runtime: stream-based mesh data, LODs,
sections and section groups, materials, copy-on-write render proxy,
collision, and full Blueprint + C++ APIsRealtimeMeshExamples — canonical usage examples (HelloTriangle, basic
shapes, collision, async build, LODs, fast updates, and more)RealtimeMeshEditor — editor integration and details-panel toolingMesh providers and the Constructed mesh system, dynamic mesh (UDynamicMesh) integration, static-mesh/OBJ conversion, GPU + CPU mesh→SDF generation with Lumen card support, compute-shader mesh generation, spatial streaming, a runtime Nanite builder, and meshoptimizer-based mesh optimization — plus the examples and tests for all of it.
Plugins/ folder
(e.g. MyProject/Plugins/RealtimeMeshComponent/), or install from
Fab.Supported engine versions: UE 5.5 – 5.8
The examples module is the best starting point — see
Source/RealtimeMeshExamples/, starting with
RealtimeMeshExample_Simple_HelloTriangle. Full guides, key concepts, and API
documentation live at triaxis.games/realtime-mesh.
The Core edition is licensed under the MIT License. Copyright © TriAxis Games, L.L.C.
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