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AndroidMic

> 编程语言
Open source

Use your Android phone as a microphone for your PC

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Use your Android phone as a microphone for your PC

AndroidMic

Use your Android phone as a microphone for your PC

---

Features

  • Cross-platform: Works on Linux, Windows, and macOS
  • Multiple connection options: WiFi (TCP/UDP), USB Serial, and USB ADB
  • Audio processing: Noise cancellation and audio wave visualization
  • Customizable audio settings: Sample rate, channels, and bit depth

⚠️ Important Requirements

This app requires a virtual audio cable device to work!

AndroidMic streams audio from your phone to your PC, but your PC needs a way to recognize this audio stream as a microphone input. This is where virtual audio cables come in.

Virtual Audio Cable Setup

On Windows:

  • Install Virtual Audio Cable (VAC) or VB Cable (both free options available)
  • These tools create virtual audio devices on your system
  • Once installed, you'll have a virtual output device (speaker/playback) and a virtual input device (microphone)
  • AndroidMic plays audio to the virtual output, which is internally wired to the virtual input that your apps can use as a microphone

On Linux:

  • Use PulseAudio or PipeWire to create virtual audio devices
  • Example with PulseAudio:
    bash
    pactl load-module module-null-sink sink_name=virtual_mic
    pactl load-module module-remap-source master=virtual_mic.monitor source_name=virtual_mic_source

On macOS:

  • Use BlackHole or similar virtual audio driver

Setup Guide

Step 1: Install Virtual Audio Cable

Follow the instructions above for your operating system to install a virtual audio cable solution. This step is required before proceeding.

Step 2: PC Application Setup

  1. Download and install

    • Get the latest release from the releases page
    • Nix / NixOS: Run nix run nixpkgs#android-mic or add pkgs.android-mic to your configuration
    • Install and launch the app

    macOS users: You may need to run this command to allow the app to run:

    bash
    xattr -c /Applications/AndroidMic.app

    See this discussion for more details.

  2. Select output audio device

    • Choose the virtual output device (e.g., "VB Cable Input" or "Virtual Audio Cable") from the dropdown
    • This is the playback device that's wired to your virtual microphone
    • Do NOT select your regular speakers or headphones
    • On Linux change channel count to "Mono" when you select PipeWire or PulseAudio
  3. Choose connection method

    • TCP/UDP (WiFi):

      • Connect your phone and PC to the same network
      • No additional setup required
    • USB ADB:

      • Install Android Debug Bridge (ADB)
      • Enable USB debugging on your phone (Developer Options)
      • Connect phone via USB cable
    • USB Serial:

      • Connect phone via USB cable
      • Set phone's USB mode to "Charging only"
      • Windows:
        • Close Android Studio and ensure ADB process is not running
        • Your phone must use the WinUSB driver (required for all Android phones)
        • Use Zadig to replace the current USB driver with WinUSB if needed
        • On first connection attempt, the phone will switch to accessory mode - click Connect again to establish the connection
      • Linux: Configure udev rules for USB permissions
  4. Configure audio settings (Advanced)

    • Click to open advanced settings
    • Choose format supported by your virtual audio device
    • Common settings: 44.1kHz or 48kHz sample rate, mono channel, 16-bit or 24-bit depth

Step 3: Android Application Setup

  1. Install the app

    • Download the APK from releases or F-Droid
    • Install and open the app
  2. Configure settings

    • Open the side drawer menu
    • Select the same connection method chosen on PC
    • Configure audio settings (sample rate, channels, bit depth) - these can be adjusted independently from PC settings
  3. Connect and start

    • Grant required permissions:
      • Microphone: To access your phone's mic
      • Notification: To show recording status in background
    • Start recording
    • Connect to PC:
      • TCP/UDP: Enter PC IP address and port (shown in PC app log)
      • USB ADB: Enter port number (shown in PC app log)
      • USB Serial: Allow accessory mode when prompted

Using AndroidMic in Other Apps

After setup, the virtual microphone will appear in your system's audio input devices. Select it in any application:

  • Discord, Teams, Zoom (voice chat)
  • OBS, Streamlabs (streaming)
  • Audacity, FL Studio (recording)
  • Any other app that accepts microphone input

Troubleshooting

Can't hear audio / No microphone detected

  • Verify virtual audio cable is properly installed
  • Ensure you selected the virtual output device in AndroidMic PC app
  • Check that applications are using the virtual input device as microphone
  • On Windows: Check that VAC/VB Cable devices are set as default in Sound Settings

Windows Defender flags the app as malware

  • Usually this is a false positive due to Windows Defender's ML algorithm
  • Please report to Microsoft to help get it fixed

USB connection not working

  • USB ADB: Ensure USB debugging is enabled and ADB is installed
  • USB Serial: May need Zadig to change USB driver to WinUSB
  • USB Serial (Linux): Configure udev rules for USB permissions

Audio quality issues

  • Match audio settings between PC and Android app exactly
  • Try different sample rates (44.1kHz or 48kHz)
  • Turn on/off noise cancellation in the app

Support & Contributing

  • Questions / Feature Requests / Bug Reports: Submit an issue
  • Discussions: GitHub Discussions

Project History

The PC app originally started as a WPF application written in C# for Windows only. Most features have been recreated in Rust (thanks to @wiiznokes) for cross-platform support. The WPF app branch is still available for reference.

Note: Bluetooth support was removed in favor of USB Serial connection, which provides better bandwidth.

Issues· 62 open

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> Tags

Rustandroid-applicationaudio-streamingmicrophonernnoise

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> Details

PublishedAug 1, 2026
UpdatedSep 17, 2026
Category编程语言
PricingOpen source

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