stride · Issues· 670 open
Open on GitHubLocally synced open issues (discussions stay on GitHub)
- #3455
4.4.0.0-dev (latest source) Bepu debug wireframe draws in every view and stage, including the shadow maps
bugUpdated Sep 20, 2026 - #3374
Voxel cone tracing doesn't work on 4.4.0-beta 5
bugUpdated Sep 18, 2026 - #3438
Launcher dialog box using all screen width
buggood first issuearea-LauncherUpdated Sep 15, 2026 - #3432
Epic: merging xplat-editor work into master
area-GameStudioEpicUpdated Sep 13, 2026 - #3428
Graphics: a GPU preference API on GraphicsAdapter, and full screen on a hybrid laptop
Updated Sep 13, 2026 - #3424
bug:Scene viewport goes blank after re-docking a floated scene editor
bugUpdated Sep 12, 2026 - #3386
feat: Add ImplicitUsings and Nullable to default game templates
enhancementUpdated Sep 12, 2026 - #3322
Linux packaging: `Stride.FreeImage` and `Stride.Importer.3D` ship no Linux natives — asset compile fails until undocumented `apt` packages are installed
Updated Sep 11, 2026 - #3419
Proton/Steam Deck compatibility
questionUpdated Sep 10, 2026 - #3416
NuGet upload loop can report success after an earlier package push fails
Updated Sep 10, 2026 - #3014
Editor crashes on nullable value type fields
bugUpdated Sep 9, 2026 - #287
[Launcher] Check for disabledPackageSources (in NuGet.config)
enhancementgood first issuearea-LauncherUpdated Sep 9, 2026 - #3213
Archetypes and Collection Ids not supported for arrays
bugarea-GameStudioUpdated Sep 9, 2026 - #3096
Empty SDSL file crashes AssetCompiler
bugUpdated Sep 8, 2026 - #1177
Character component with complex collider throws exception and crashes program
buggood first issuearea-PhysicsUpdated Sep 8, 2026