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stride · Issues· 670 open

Open on GitHub

Locally synced open issues (discussions stay on GitHub)

  • #3455

    4.4.0.0-dev (latest source) Bepu debug wireframe draws in every view and stage, including the shadow maps

    bugUpdated Sep 20, 2026
  • #3374

    Voxel cone tracing doesn't work on 4.4.0-beta 5

    bugUpdated Sep 18, 2026
  • #3438

    Launcher dialog box using all screen width

    buggood first issuearea-LauncherUpdated Sep 15, 2026
  • #3432

    Epic: merging xplat-editor work into master

    area-GameStudioEpicUpdated Sep 13, 2026
  • #3428

    Graphics: a GPU preference API on GraphicsAdapter, and full screen on a hybrid laptop

    Updated Sep 13, 2026
  • #3424

    bug:Scene viewport goes blank after re-docking a floated scene editor

    bugUpdated Sep 12, 2026
  • #3386

    feat: Add ImplicitUsings and Nullable to default game templates

    enhancementUpdated Sep 12, 2026
  • #3322

    Linux packaging: `Stride.FreeImage` and `Stride.Importer.3D` ship no Linux natives — asset compile fails until undocumented `apt` packages are installed

    Updated Sep 11, 2026
  • #3419

    Proton/Steam Deck compatibility

    questionUpdated Sep 10, 2026
  • #3416

    NuGet upload loop can report success after an earlier package push fails

    Updated Sep 10, 2026
  • #3014

    Editor crashes on nullable value type fields

    bugUpdated Sep 9, 2026
  • #287

    [Launcher] Check for disabledPackageSources (in NuGet.config)

    enhancementgood first issuearea-LauncherUpdated Sep 9, 2026
  • #3213

    Archetypes and Collection Ids not supported for arrays

    bugarea-GameStudioUpdated Sep 9, 2026
  • #3096

    Empty SDSL file crashes AssetCompiler

    bugUpdated Sep 8, 2026
  • #1177

    Character component with complex collider throws exception and crashes program

    buggood first issuearea-PhysicsUpdated Sep 8, 2026