A complete upgrade for FireRed, including an upgraded Battle Engine.
A complete upgrade for FireRed, including an upgraded Battle Engine.
A complete upgrade for FireRed, including an upgraded Battle Engine. By using this or any assets from this repository, you consent to never making money off your game (unless you have my explicit permission). That includes both pay-walls as well as optional donations (which includes ko-fi, Patreon, etc.). If you have a problem with this, feel free to send me a Discord message (Skeli#3917) and I will give you my PayPal so you can pay me $100000 for the hundreds if not thousands of hours I poured into this for free (I don't actually want your money - I'm trying to make a point). Not to mention it's illegal to profit off of an IP you don't own.
Before doing anything it is HIGHLY recommended the documentation be read thoroughly.
NOTE Personalized options are available in src/config.h. The options can be customized by commenting and uncommenting lines.
Note Pokemon Expansion can be found here
See the wiki.
Install devkitPro with instructions here.
Export ${DEVKITARM}/bin/ to your PATH variable.
Make sure you've installed python 3.6+ and it can be called directly via either python or python3.
Clone the repo and go inside:
git clone https://github.com/Skeli789/Complete-Fire-Red-Upgrade
cd Complete-Fire-Red-UpgradeGet your ROM into the current directory and rename it to BPRE0.gba.
Configure the offset you want to insert the code:
In scripts/make.py change OFFSET_TO_PUT=YYY to the location you want to insert the data.
Run python scripts/make.py (or python3 scripts/make.py if you’ve installed multiple python versions).
A new gba file will appear named as test.gba and an offsets.ini file. Those are your resultant files.
Anytime you make changes, the compiler will only compile the files you have changed.
Any changes made to header files will require you to type python scripts//clean.py build
in cmd and then rerun the build scripts. For more command line options, see "Engine
Scripts" in the documentation.
Any changes made to header files will require you to clean everything in build/ and then rerun the build scripts.
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